Leeroy, lawful male redguardian Paladin ------------ ...........| |..........| |........... .........@.| |........d.| -------|---- [Leeroy the Fighter of Law] St6 Dx13 Co7 In7 Wi13 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: half spell damage You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 57% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 90% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: general combat (turn 12) The following skill became untrainable if you tried to train it too early: implants (turn 1833) The following skill became untrainable after a while: boomerang (turn 50365) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 14757) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39318 Monster spawn increase reached its maximum at turn 142859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1550130 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: taker mold (freq bonus 54) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 15) The monster species that spawned more often: josh kamaaina fencer (freq bonus 10) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 36) The monster species that spawned more often: insolent monkey (freq bonus 18) The monster species that spawned more often: boohooing industry (freq bonus 30) The monster species that spawned more often: epidote stalk (freq bonus 18) The monster species that spawned more often: newt mummy (freq bonus 7) The monster species that spawned more often: blue-red patch (freq bonus 12) The monster species that spawned more often: decayed colony (freq bonus 15) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 128) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 6) The monster species that spawned more often: centaur sage (freq bonus 10) The monster species that spawned more often: sue warp patch (freq bonus 7) The monster species that spawned more often: undead occult master (freq bonus 24) The monster species that spawned more often: giant orange frog (freq bonus 10) The monster species that spawned more often: neonatology enter here (freq bonus 15) The monster species that spawned more often: Helen (freq bonus 20) The monster species that spawned more often: guard drake (freq bonus 6) The monster species that spawned more often: toboggan hi (freq bonus 15) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster species that never randomly spawned: warbot The monster species that never randomly spawned: rigmarole antiphony The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: reminiscence cougher The monster species that never randomly spawned: great wyrm of power The monster species that never randomly spawned: little troll The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: big turret The monster species that never randomly spawned: identity horror The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 18) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 4) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 4) Trap randomization happened for 1 in 275 traps Next attribute increase check would have come at turn 864 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (BASSBASSKICKKICKBASSKICKKICK) scroll of mana (RAAWWWRRRR) scroll of phase door (NSFW ASCII) scroll of standard id (MAYBE LOVELY WHEN TOUCH) scroll of cure (OEOEOEOEH DER HAT NE KNARRE) * scroll of extra healing (READ ME) * scroll of greater mana restoration (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) Spellbooks spellbook of sleep (tattered) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.