Leeroy, lawful male zruty Thalmor ... }#.. ,.}.#...}# #........} `......<.` ..>.?..%.}## ...@%.%..... #..........# `.}`#.#}}#}. .........#... .`.........#. }.......``..`}.#.`#`.`}.##.}. #.......`#`...$,.......,...# ###}#`...,}..,}..##`..}}.#.. .#..., }`.}. .... }.# [Leeroy the Heretic Hunter] St10 Dx18 Co15 In8 Wi7 Ch11 ThaZruMalLaw Dlvl:4 $56 HP101(101) Pw37(37) AC-1 Exp7 T1161 Latest messages The mummy hits you! [-3 -> 80] You claw the mummy. You destroy the mummy! Welcome to experience level 7. The lemur claws you! The lemur stole an unlabeled scroll {0}. The lemur tries to run away with your unlabeled scroll. You claw the lemur. You kill the lemur! You don't know any spells right now. What do you want to wield? [- acdrty or ?*] Never mind. You don't know any spells right now. # What do you want to ready? [- cdrty or ?*] Never mind. Unknown command '^Q'. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} r - an uncursed +0 guisarme {32} t - an uncursed +0 scimitar {16} y - 3 cursed rusty +0 knives {6} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} u - an uncursed +1 pair of low boots {4} Comestibles k - an uncursed lichen corpse {20} v - 3 uncursed cream pies {0} Scrolls e - an uncursed very rotted scroll of healing {0} f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} A - a blessed scroll of standard id {0} Potions x - an uncursed burnt diluted potion of extra healing {0} Rings m - an uncursed ring of warning {0} Wands z - an uncursed wand of inertia control (0:18) {0} Tools l - an uncursed large box {500} Gems o - an uncursed +0 worthless piece of green glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: teleport control You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 92% Tool drop chance was reduced to 83% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: occult spells (turn 28) The following skill became untrainable if you tried to train it too early: morning star (turn 1278) The following skill became untrainable after a while: javelin (turn 55883) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 49023) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 71515 Monster spawn increase reached its maximum at turn 211549 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 675906 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: backturn ogre (freq bonus 36) The monster species that spawned more often: Greylevel Kop (freq bonus 22) The monster species that spawned more often: graver comprehend (freq bonus 18) The monster species that spawned more often: crobat (freq bonus 10) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 30) The monster species that spawned more often: chaparral reap (freq bonus 18) The monster species that spawned more often: hyperextension membranously (freq bonus 48) The monster species that spawned more often: maturer calumet (freq bonus 42) The monster species that spawned more often: gravity turret (freq bonus 36) The monster species that spawned more often: scarlet dragon (freq bonus 72) The monster species that spawned more often: select spade (freq bonus 6) The monster species that spawned more often: undead spore (freq bonus 20) The monster species that spawned more often: define defuze (freq bonus 8) The monster species that spawned more often: ice stalk (freq bonus 12) The monster species that spawned more often: giant gecko (freq bonus 12) The monster species that spawned more often: werecoins (freq bonus 12) The monster species that spawned more often: mummified servant (freq bonus 6) The monster species that spawned more often: undead horse (freq bonus 48) The monster species that spawned more often: ochre jelly (freq bonus 10) The monster species that spawned more often: specter (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: minor mind flayer The monster species that never randomly spawned: dawdle purificatory The monster species that never randomly spawned: gray force patch The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: roomer corned The monster species that never randomly spawned: hc destructor The monster species that never randomly spawned: refuge Uhlert The monster species that never randomly spawned: pettishly bruiting inhibited The monster species that never randomly spawned: werepeeptoe The monster species that never randomly spawned: wereworm The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 15) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 4) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 16) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 7) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 3) Trap randomization happened for 1 in 12 traps Trap difficulty was increased by 46 Next attribute increase check would have come at turn 3466 Strength training was 50 Dexterity training was 4 Wisdom training was 4 Constitution training was 25 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1336 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 7 R Prepared(0) pummel 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (echo helmet) * skullcap (full helmet) * flack helmet (chain-aventailed helmet) * crystal helm (anachrononononaut helmet) * mining helm (round helmet) * field helm (gas mask) * helm of safeguard (gray helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (old gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (fleecy boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) scroll of mana (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of phase door (DEBT) scroll of standard id (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of cure (DISSOLVED UNDEAD POTATO) * scroll of extra healing (THERE ARE MORE BUGS) * scroll of greater mana restoration (TRATS ARL) Potions potion of extra healing (mint) Rings ring of warning (poofy) Wands wand of inertia control (jute) Tools large box (wooden box) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 45 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (44 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...