Leeroy, lawful male roommate Paladin ------- |...... |.@{..| |.f%..| Z --+---- V [Leeroy the Fighter of Law] St7 Dx7 Co10 In5 Wi11 Ch8 PalRooMalLaw Dlvl:1 $0 HP22(22) Pw20(20) AC2 Exp1 T3 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. What do you want to wield? [- a or ?*] Never mind. What do you want to wield? [- a or ?*] Never mind. What do you want to wield? [- a or ?*] Never mind. You don't have anything else to wear. What do you want to take off? [bcdef or ?*] Never mind. # You kill the karate scrub! You kill the lichen! What do you want to read? [gi-n or ?*] Never mind. What do you want to read? [gi-n or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 81% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 89% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: whip (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 3312) The following skill became untrainable after a while: general combat (turn 28723) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 10216) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41193 Monster spawn increase reached its maximum at turn 81705 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 757620 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: big scroll trove (freq bonus 14) The monster species that spawned more often: grid xorn (freq bonus 12) The monster species that spawned more often: snowy nontechnical camcorder (freq bonus 12) The monster species that spawned more often: rancidifying putt (freq bonus 14) The monster species that spawned more often: brown starlit sky (freq bonus 10) The monster species that spawned more often: mazewalker (freq bonus 7) The monster species that spawned more often: energy monster (freq bonus 5) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 20) The monster species that spawned more often: eye of chaos (freq bonus 42) The monster species that spawned more often: huge brown bat (freq bonus 7) The monster species that spawned more often: commander northward (freq bonus 30) The monster species that spawned more often: sodding faller voider (freq bonus 6) The monster species that spawned more often: undead drunk (freq bonus 6) The monster species that spawned more often: ore twen (freq bonus 42) The monster species that spawned more often: telemeter vagued (freq bonus 24) The monster species that spawned more often: martian walker (freq bonus 18) The monster species that spawned more often: handwritten transgressed (freq bonus 30) The monster species that spawned more often: unshakable traumatization (freq bonus 28) The monster species that spawned more often: Barrier Kop (freq bonus 36) The monster species that spawned more often: snow woman (freq bonus 21) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: healing force fungus The monster species that never randomly spawned: baelnorn The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: chick The monster species that never randomly spawned: deminewt The monster species that never randomly spawned: rambling gambler The monster species that never randomly spawned: toiling visited corelate The monster species that never randomly spawned: Elvenqueen The monster species that never randomly spawned: giant cocktypus The monster species that never randomly spawned: conscious warp patch The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 23) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 11) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 5) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 4) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 4) Trap randomization happened for 1 in 457 traps Next attribute increase check would have come at turn 531 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1496 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cold-blooded helmet) leather gloves (natural gloves) low boots (walking shoes) Scrolls scroll of healing (SEGMENTATION FAULT) scroll of mana (EUTOW) scroll of phase door (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of standard id (TRICK 13) scroll of cure (FEELING MARKSMAN AMYLEIN) * scroll of extra healing (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of greater mana restoration (RANDOM STAT CHANGE MANY) Spellbooks spellbook of cure dim (sparking) Rings ring of warning (alloy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.