Leeroy, lawful male extravator Poison Mage ----- |..@| |..F| ||.. ----- [Leeroy the Poison Mixer] St6 Dx10 Co12 In13 Wi7 Ch9 PoiExtMalLaw Dlvl:1 $0 HP17(17) Pw19(19) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male extravator Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. Be careful! New moon tonight. # (2x) What do you want to wield? [- a or ?*] Never mind. You don't have anything else to wear. There is a wall in the way! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 96% Armor drop chance was reduced to 79% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body spells (turn 49) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1176) The following skill became untrainable after a while: matter spells (turn 34148) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 44533) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56352 Monster spawn increase reached its maximum at turn 136706 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1733984 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ogre (freq bonus 5) The monster species that spawned more often: cave spider (freq bonus 24) The monster species that spawned more often: whirlwind weasel (freq bonus 21) The monster species that spawned more often: gnome champion (freq bonus 7) The monster species that spawned more often: tranquilizing cay (freq bonus 144) The monster species that spawned more often: warer warrior (freq bonus 16) The monster species that spawned more often: recuse curlicue bassinet (freq bonus 28) The monster species that spawned more often: negator ooze (freq bonus 12) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 9) The monster species that spawned more often: iceblock grue (freq bonus 64) The monster species that spawned more often: starchy comically (freq bonus 13) The monster species that spawned more often: adamance discover (freq bonus 18) The monster species that spawned more often: multitentacled eel (freq bonus 6) The monster species that spawned more often: gean canach (freq bonus 30) The monster species that spawned more often: ancient blue dragon (freq bonus 18) The monster species that spawned more often: numb trove (freq bonus 18) The monster species that spawned more often: inscrutability tuned (freq bonus 48) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 14) The monster species that spawned more often: chief monkey (freq bonus 14) The monster species that spawned more often: alienated ufo part (freq bonus 42) The monster species that spawned more often: nondescript mushroom (freq bonus 14) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: fungoid mold The monster species that never randomly spawned: sepulchre playacting The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: guatemalan suture The monster species that never randomly spawned: slanging infractor The monster species that never randomly spawned: free draconian The monster species that never randomly spawned: ant The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: giant entity The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 23) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 23) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 458) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 23) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 16) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 2) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 4) Trap randomization happened for 1 in 524 traps Next attribute increase check would have come at turn 822 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (levuntation cloak) Scrolls scroll of gold detection (ISTRACOTCSAS) scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (FILLER) scroll of phase door (OEOEOEOEH DER HAT NE KNARRE) scroll of standard id (ZUKKO MY GOOK) scroll of cure (LAD OS GA TIL CITADELLET) * scroll of extra healing (SEXY SLYTHERIN SLUTS) * scroll of greater mana restoration (ZARRO BOOGS) Spellbooks spellbook of confuse monster (threatening) spellbook of protection (final) spellbook of cure blindness (sexual) spellbook of poison blast (illuminated) Potions potion of monster detection (fragrant olive) Rings ring of aggravate monster (peridot) Wands wand of poison (nonmoving) wand of venom scattering (crashbug) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.