Leeroy, lawful male zruty Paladin ---------------- -..............| |...........@... |............f.| |..............| ...............| |..............| ---------------- [Leeroy the Fighter of Law] St6 Dx10 Co15 In10 Wi9 Ch9 PalZruMalLaw Dlvl:1 $0 HP24(24) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male zruty Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. # This technique can be used to rapidly strike an adjacent monster using your fists. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: flying You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 65 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 76% Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Implant drop chance was reduced to 83% Potion drop chance was reduced to 69% Armor drop chance was reduced to 94% Tool drop chance was reduced to 83% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: boomerang (turn 17) The following skill became untrainable if you tried to train it too early: occult spells (turn 2046) The following skill became untrainable after a while: spirituality (turn 33232) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 87451) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65077 Monster spawn increase reached its maximum at turn 127439 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7169148 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: wuxtina (freq bonus 8) The monster species that spawned more often: axman urethral (freq bonus 8) The monster species that spawned more often: Raziel (freq bonus 6) The monster species that spawned more often: fox (freq bonus 21) The monster species that spawned more often: windrow tucket (freq bonus 36) The monster species that spawned more often: caverned disavowing (freq bonus 28) The monster species that spawned more often: psychic (freq bonus 12) The monster species that spawned more often: normal human (freq bonus 15) The monster species that spawned more often: werekillerbee (freq bonus 8) The monster species that spawned more often: meme wort (freq bonus 36) The monster species that spawned more often: obsolescent rallier (freq bonus 36) The monster species that spawned more often: arctic abyss (freq bonus 78) The monster species that spawned more often: Otiax (freq bonus 36) The monster species that spawned more often: adult sirrush (freq bonus 9) The monster species that spawned more often: animated beautiful sandal (freq bonus 24) The monster species that spawned more often: goblin (freq bonus 28) The monster species that spawned more often: behooving unbeknown (freq bonus 30) The monster species that spawned more often: bucklered windflower marbled (freq bonus 18) The monster species that spawned more often: psychol spheroidal (freq bonus 4) The monster species that spawned more often: plumed casette (freq bonus 8) The monster trait that was more common: monsters that count as minion (freq bonus 24) The monster trait that was more common: monsters that mumble (freq bonus 8) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 8) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 8) The monster species that never randomly spawned: sporty turret The monster species that never randomly spawned: metallurgical slicing retinue The monster species that never randomly spawned: sulfur stalk The monster species that never randomly spawned: undead convict The monster species that never randomly spawned: blubbering icky thing The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: demonic jellyfish The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: triple palpate gloving mutely polloi The monster species that never randomly spawned: svaziland mine dragon The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 28) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: permacurse trap (freq bonus 2) Trap randomization happened for 1 in 992 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (40) You survived Spells known in the end Name Level Category Fail Memory a - battering ram 5 elemental 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) berserk 1 R Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (multilinguitis gloves) low boots (walking shoes) Scrolls scroll of healing (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (ABABILA) scroll of standard id (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of cure (BYE BITCH) * scroll of extra healing (MUMAK R34) * scroll of greater mana restoration (HI GUYS IM ON MY TABLETTEN) Spellbooks spellbook of battering ram (unidentified) Rings ring of warning (antimony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.