Leeroy, lawful male borg Paladin ------ |.{.{| |..... |@.f@| ----|- 8 [Leeroy the Fighter of Law] St5 Dx7 Co17 In13 Wi10 Ch14 PalBorMalLaw Dlvl:1 $0 HP21(21) Pw21(21) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male borg Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 13 gold pieces {0}. Be careful! New moon tonight. What do you want to wear? [*] Never mind. Beware, there will be no return! Still climb? [yn] (n) What do you want to wield? [- aj or ?*] Never mind. What do you want to wield? [- aj or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - the blessed +0 studded leather armor named Night Watch (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} k - an uncursed +1 robe {16} l - an uncursed +0 pair of leather gloves {4} Comestibles h - 4 uncursed food rations {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of fire bolt (0:1) {0} Rings i - a ! uncursed ring of warning {0} Tools j - an uncursed +1 red lightsaber (1144) (alternate weapon; not wielded) {24} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: slow digestion You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 57% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 94% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: general combat (turn 112) The following skill became untrainable if you tried to train it too early: missile weapons (turn 345) The following skill became untrainable after a while: shield (turn 73155) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 30116) Heavy curses were more common by 47% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 83377 Monster spawn increase reached its maximum at turn 205327 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 874209 The monster class that cannot be genocided was rodent The monster class that was spawned more often: light (freq bonus 6) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: baboon (freq bonus 42) The monster species that spawned more often: moa constrictor (freq bonus 32) The monster species that spawned more often: battle scarred ronin (freq bonus 8) The monster species that spawned more often: civilian repainted (freq bonus 8) The monster species that spawned more often: antiphonal liverpool outgunning miscued orbital (freq bonus 14) The monster species that spawned more often: juggernaut of Khorne (freq bonus 16) The monster species that spawned more often: pewpew bomb (freq bonus 27) The monster species that spawned more often: gnome illusionist (freq bonus 28) The monster species that spawned more often: drydrip wort (freq bonus 60) The monster species that spawned more often: blue nightmare (freq bonus 32) The monster species that spawned more often: hidden bird (freq bonus 18) The monster species that spawned more often: hepburn dong (freq bonus 16) The monster species that spawned more often: lockup renewed (freq bonus 32) The monster species that spawned more often: centaur lord (freq bonus 33) The monster species that spawned more often: sandswipes (freq bonus 7) The monster species that spawned more often: plasma force fungus (freq bonus 8) The monster species that spawned more often: evil lich (freq bonus 18) The monster species that spawned more often: wisecracker shoplifting winslow (freq bonus 10) The monster species that spawned more often: sky drake (freq bonus 30) The monster species that spawned more often: solid force patch (freq bonus 48) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster species that never randomly spawned: glass crasher The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: stoaning eye The monster species that never randomly spawned: multicolor turret The monster species that never randomly spawned: master sky dragon The monster species that never randomly spawned: cerulean warp patch The monster species that never randomly spawned: deminewt The monster species that never randomly spawned: rust piercer The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: g-choice The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 37) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 167) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 8) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 11) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 3) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 15) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 2) Trap randomization happened for 1 in 41 traps Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (149) You survived Spells known in the end Name Level Category Fail Memory a - fire bolt 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor helmet (steel helmet) leather gloves (riding gloves) low boots (walking shoes) robe (purple robe) Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (IDE BY 0) scroll of phase door (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of standard id (SCROLL LABELS ARE PART OF SLEXQDB) scroll of cure (TITTER WEATHERING) * scroll of extra healing (A ZA Z0 9) * scroll of greater mana restoration (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Spellbooks spellbook of fire bolt (sparking) Rings ring of warning (oscillating) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.