Leeroy, lawful male imperial Paladin ----- +...| |... -...| |...| |...| |.f@| ----- [Leeroy the Fighter of Law] St3 Dx7 Co11 In7 Wi7 Ch9 PalImpMalLaw Dlvl:1 $0 HP23(23) Pw23(23) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male imperial Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [h or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: magical breathing You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 88% chance Potion drop chance was reduced to 92% Weapon drop chance was reduced to 87% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: club (turn 31) The following skill became untrainable if you tried to train it too early: divination spells (turn 169) The following skill became untrainable after a while: occult spells (turn 23361) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 51339) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39391 Monster spawn increase reached its maximum at turn 173491 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1851290 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: blurred tunneller (freq bonus 8) The monster species that spawned more often: giant fire termite (freq bonus 13) The monster species that spawned more often: gonged numerating (freq bonus 30) The monster species that spawned more often: axletree illusionary (freq bonus 40) The monster species that spawned more often: cacodemon (freq bonus 33) The monster species that spawned more often: undead sage (freq bonus 24) The monster species that spawned more often: ice warp patch (freq bonus 18) The monster species that spawned more often: sparkling colony (freq bonus 7) The monster species that spawned more often: deformed girl (freq bonus 20) The monster species that spawned more often: Rivierna (freq bonus 14) The monster species that spawned more often: great hulk (freq bonus 18) The monster species that spawned more often: unholy water golem (freq bonus 20) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 32) The monster species that spawned more often: wooden fungus (freq bonus 24) The monster species that spawned more often: piercebeak (freq bonus 40) The monster species that spawned more often: blue yeek (freq bonus 21) The monster species that spawned more often: supreme dimensional vortex (freq bonus 48) The monster species that spawned more often: mist ogre (freq bonus 28) The monster species that spawned more often: pile of platinum coins (freq bonus 40) The monster species that spawned more often: immobile growth (freq bonus 72) The monster trait that was more common: monsters that have weapon attacks (freq bonus 22) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: nothing at all The monster species that never randomly spawned: sea naga hatchling The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: deviously tiff The monster species that never randomly spawned: cat man The monster species that never randomly spawned: reddish warp patch The monster species that never randomly spawned: squirtle The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 114) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 82) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 7) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 24) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 3) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 1) Trap randomization happened for 1 in 337 traps Next attribute increase check would have come at turn 607 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (gemmed helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of mana (OM GITATHNAGS APSOPS O EL T) scroll of phase door (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of standard id (MERKELDAEMMERUNG) scroll of cure (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of extra healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of greater mana restoration (SLIGHTED BROCCOLI RESTORATION) Spellbooks spellbook of acidshield (white-listed) Rings ring of warning (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.