Leeroy, neutral female hidden elven Intel Scribe ----- |...| ..d.. |.@.| |.d.. |...| ----- [Leeroy the Red Robe] St10 Dx14 Co10 In17 Wi10 Ch7 ScrHidFemNeu Dlvl:1 $0 HP16(16) Pw26(26) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female hidden elven Intel Scribe. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You are Leeroy, a neutral female hidden elven Intel Scribe. HP: 16 (max 16) Pw 26 (max 26) AC 8 Current status effects: . You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: poison resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 202 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 74 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 22 Book drop chance was reduced to 95% Scroll drop chance was reduced to 95% Ring drop chance was reduced to 31% Armor drop chance was reduced to 81% Tool drop chance was reduced to 98% Food drop chance was reduced to 98% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: dart (turn 240) The following skill became untrainable after a while: petkeeping (turn 37364) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 25887) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54796 Monster spawn increase reached its maximum at turn 127544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4885056 The monster class that cannot be genocided was mimic The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: thraldom juicer (freq bonus 4) The monster species that spawned more often: charcoal patch (freq bonus 24) The monster species that spawned more often: cyan force fungus (freq bonus 7) The monster species that spawned more often: giant ring trove (freq bonus 14) The monster species that spawned more often: coliform bartending sudanese (freq bonus 24) The monster species that spawned more often: tribble (freq bonus 24) The monster species that spawned more often: bright blue growth (freq bonus 8) The monster species that spawned more often: pettily shelfful (freq bonus 4) The monster species that spawned more often: summation someplace (freq bonus 6) The monster species that spawned more often: starlet bundle (freq bonus 9) The monster species that spawned more often: real impact hound (freq bonus 24) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 42) The monster species that spawned more often: maud look-alike (freq bonus 24) The monster species that spawned more often: bullywug (freq bonus 18) The monster species that spawned more often: greater claw bug (freq bonus 6) The monster species that spawned more often: venomous spirit (freq bonus 4) The monster species that spawned more often: wet pussy (freq bonus 30) The monster species that spawned more often: elandrake (freq bonus 6) The monster species that spawned more often: crunch crunch ghost (freq bonus 5) The monster species that spawned more often: adult mercurial dragon (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: swatch tracheotomizing withheld The monster species that never randomly spawned: spell gremlin The monster species that never randomly spawned: three-headed snake The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: Chaugnar Faugn, Horror from the Hills The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: metallic bulb The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: cyclical narwhal The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 18) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 55) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 13) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 6) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 19) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 2) Trap randomization happened for 1 in 291 traps Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Peabody The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (567) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (grass cloak) Scrolls scroll of remove curse (OWERED HITTING BY LOOK SOUP) scroll of enchant armor (BORING BUT OPTIMAL) scroll of identify (6 TIME) scroll of blank paper (unlabeled) scroll of healing (SASH EM EXTENDED OPENING DAY) scroll of mana (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (BLESSED GENOCIDE) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (I CANNOT CARRY ANYTHING THANKS DUDE) * scroll of greater mana restoration (DRAW WAT STUNT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Intel Scribe... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.