Leeroy, chaotic female mouldic Flame Mage ------- .h.... |d....| -@....| ------- [Leeroy the Spark] St10 Dx10 Co8 In10 Wi8 Ch10 FlaMouFemCha Dlvl:1 $0 HP17(17) Pw21(21) AC7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female mouldic Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of root password detection {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of flame sphere (7:2) {0} i - a blessed spellbook of fireball (0:1) {0} j - a blessed spellbook of detect monsters (0:5) {0} Potions d - an uncursed potion of gain energy {0} Rings g - an uncursed ring of warning {0} Wands f - an uncursed wand of fire (0:7) {0} Tools k - an uncursed oil lamp (1356) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 189 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 17 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 20% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 49% Tool drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 3) The following skill became untrainable if you tried to train it too early: high heels (turn 7296) The following skill became untrainable after a while: axe (turn 49686) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 53181) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 50460 Monster spawn increase reached its maximum at turn 156960 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 554274 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: depository mealybug (freq bonus 36) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 12) The monster species that spawned more often: toxic colony (freq bonus 36) The monster species that spawned more often: anticipative glady (freq bonus 9) The monster species that spawned more often: uberwumpus (freq bonus 4) The monster species that spawned more often: miner latest (freq bonus 3) The monster species that spawned more often: aqua kobold (freq bonus 8) The monster species that spawned more often: splat tactic snowmobiler (freq bonus 42) The monster species that spawned more often: dim warp fungus (freq bonus 8) The monster species that spawned more often: Roy (freq bonus 4) The monster species that spawned more often: graduated clashing (freq bonus 12) The monster species that spawned more often: matador quietism (freq bonus 4) The monster species that spawned more often: Nakoruru (freq bonus 12) The monster species that spawned more often: water seraphon (freq bonus 24) The monster species that spawned more often: green gunner (freq bonus 10) The monster species that spawned more often: giant epidote dragonfly (freq bonus 3) The monster species that spawned more often: skunk (freq bonus 6) The monster species that spawned more often: etherized nonsusceptibility (freq bonus 24) The monster species that spawned more often: pwning tweaker (freq bonus 12) The monster species that spawned more often: siege kobold (freq bonus 24) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: deflagrating cramped The monster species that never randomly spawned: resent mineralization The monster species that never randomly spawned: ankou The monster species that never randomly spawned: disruption ant The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: ensuing commuting defogged proscenia The monster species that never randomly spawned: war bantam The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: albino draconian The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 8) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 12) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 4) Trap randomization happened for 1 in 926 traps Trap difficulty was increased by 54 Next attribute increase check would have come at turn 1164 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You could survive without air You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 24 06:32:23 2018. You could not have safely prayed (931) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of root password detection (PRINTING CONDEMNED THEIR DUMB MANS) scroll of healing (ITS GRUNTHACK ALL OVER AGAIN) scroll of mana (AQUE BRAGH) scroll of phase door (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) Spellbooks spellbook of flame sphere (many-paged) spellbook of fireball (forgotten) spellbook of detect monsters (insulated) Potions potion of gain energy (creamy) potion of oil (iridescent) Rings ring of warning (marriage) Wands wand of fire (beryllium) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.