Leeroy, lawful male redguardian Thalmor ------- |##.#...| |.......| .......| #....... #@...# {@#..## --- --- [Leeroy the Concordate Agent] St10 Dx10 Co8 In9 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 66% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 64% Tool drop chance was reduced to 73% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: martial arts (turn 10) The following skill became untrainable if you tried to train it too early: techniques (turn 22) The following skill became untrainable after a while: club (turn 46423) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 29367) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35277 Monster spawn increase reached its maximum at turn 81462 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 642312 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Hanetar (freq bonus 7) The monster species that spawned more often: turtle (freq bonus 9) The monster species that spawned more often: hell troll (freq bonus 18) The monster species that spawned more often: baby amethyst dragon (freq bonus 30) The monster species that spawned more often: minotroll (freq bonus 10) The monster species that spawned more often: wolfing spirit (freq bonus 12) The monster species that spawned more often: spraying orbital (freq bonus 36) The monster species that spawned more often: sparkling mold (freq bonus 6) The monster species that spawned more often: white naga (freq bonus 16) The monster species that spawned more often: pulse laser (freq bonus 15) The monster species that spawned more often: Brightar (freq bonus 12) The monster species that spawned more often: shaolin priestess (freq bonus 9) The monster species that spawned more often: bullywug (freq bonus 16) The monster species that spawned more often: colorless warp fungus (freq bonus 32) The monster species that spawned more often: pediatrician founder (freq bonus 3) The monster species that spawned more often: nymph queen (freq bonus 30) The monster species that spawned more often: gravitator (freq bonus 3) The monster species that spawned more often: chaotic ray (freq bonus 3) The monster species that spawned more often: clumsy sphere (freq bonus 12) The monster species that spawned more often: water patch (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster species that never randomly spawned: navy colony The monster species that never randomly spawned: machine beetle The monster species that never randomly spawned: Warder Kleever The monster species that never randomly spawned: siege caterpillar The monster species that never randomly spawned: punker inauspiciously The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: Corina's special combat boot The monster species that never randomly spawned: bloodletter of Khorne The monster species that never randomly spawned: hc religious figure The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 14) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 93) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 3) Trap randomization happened for 1 in 67 traps Next attribute increase check would have come at turn 625 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (echo helmet) * skullcap (frequent helmet) * flack helmet (dream helmet) * crystal helm stone (rubynus helmet) * mining helm (arduous helmet) * field helm (crazy helmet) * helm of safeguard (anti-government helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (steel gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (marji shoes) * boots of safeguard (battle boots) Scrolls scroll of healing (THE GIAGGOSTUONO) scroll of mana (GRAE GURL) scroll of phase door (BUNDLEBUNDLEBUNDLE) scroll of standard id (PROJECTION LEAD) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of extra healing (INTEGER DIVIDE BY ZERO) * scroll of greater mana restoration (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.