Leeroy, lawful male redguardian Thalmor ## -@---- |@.... |.h..| |..... ------ [Leeroy the Concordate Agent] St8 Dx8 Co7 In9 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: infravision You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 33 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Book drop chance was reduced to 96% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 96% Tool drop chance was reduced to 61% Food drop chance was reduced to 85% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body armor (turn 1) The following skill became untrainable if you tried to train it too early: techniques (turn 216) The following skill became untrainable after a while: morning star (turn 28290) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 25670) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94810 Monster spawn increase reached its maximum at turn 189015 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 769600 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: red death (freq bonus 28) The monster species that spawned more often: darkness ghost (freq bonus 9) The monster species that spawned more often: Andreas (freq bonus 10) The monster species that spawned more often: hidden trove (freq bonus 42) The monster species that spawned more often: zouthy (freq bonus 16) The monster species that spawned more often: Uniform Katcher (freq bonus 18) The monster species that spawned more often: undead locksmith (freq bonus 7) The monster species that spawned more often: Johanna (freq bonus 14) The monster species that spawned more often: ice colony (freq bonus 144) The monster species that spawned more often: soberer mild (freq bonus 26) The monster species that spawned more often: weeping fishing rod (freq bonus 16) The monster species that spawned more often: these crayfish (freq bonus 16) The monster species that spawned more often: mana force patch (freq bonus 21) The monster species that spawned more often: taser turret (freq bonus 32) The monster species that spawned more often: appeased vascularly (freq bonus 288) The monster species that spawned more often: venom trove (freq bonus 54) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 80) The monster species that spawned more often: pale white shark (freq bonus 56) The monster species that spawned more often: freemason worthy advisor (freq bonus 15) The monster species that spawned more often: novel colony (freq bonus 24) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 9) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster species that never randomly spawned: gay man The monster species that never randomly spawned: walking willow The monster species that never randomly spawned: chalkier unidirectional The monster species that never randomly spawned: alarm bulb The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: triscele pushcart insolvable The monster species that never randomly spawned: young magic dragon The monster species that never randomly spawned: saturating unseasonable callously The monster species that never randomly spawned: void warp patch The monster species that never randomly spawned: burrower The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 18) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 20) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 20) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 10) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Trap randomization happened for 1 in 30 traps Next attribute increase check would have come at turn 1044 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (hydra helmet) * skullcap (viking helmet) * flack helmet (complete helmet) * crystal helm (spired helmet) * mining helm (cone-shaped helmet) * field helm (crazy helmet) * helm of safeguard (round helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (tar gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (camouflage patterned boots) * boots of safeguard (jade boots) Scrolls scroll of healing (NOTY AND THE AMY WERE MVPS 2017) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of standard id (CONVICT PATCH) scroll of cure (XOR OTA) * scroll of extra healing (I AM NOOB) * scroll of greater mana restoration (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.