Leeroy, lawful male redguardian Gunner ----------- |.@@......| |....($...| ..........| ----------- [Leeroy the Pistol User] St13 Dx9 Co5 In9 Wi9 Ch3 GunRedMalLaw Dlvl:1 $0 HP22(22) Pw3(3) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf or you (redguardian gunner called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: quad attacks You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 91% Potion drop chance was reduced to 91% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: divination spells (turn 49) The following skill became untrainable if you tried to train it too early: healing spells (turn 230) The following skill became untrainable after a while: elemental spells (turn 41270) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 49125) Heavy curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 69834 Monster spawn increase reached its maximum at turn 261864 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7931930 The monster class that cannot be genocided was troll The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: antistatic ghost (freq bonus 18) The monster species that spawned more often: stairway to heaven (freq bonus 12) The monster species that spawned more often: baby mercurial dragon (freq bonus 18) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 48) The monster species that spawned more often: loudspeaker (freq bonus 7) The monster species that spawned more often: unihorn trove (freq bonus 9) The monster species that spawned more often: lichking (freq bonus 21) The monster species that spawned more often: burner (freq bonus 18) The monster species that spawned more often: devil's snare (freq bonus 15) The monster species that spawned more often: immobile warp patch (freq bonus 6) The monster species that spawned more often: Deckschmae (freq bonus 8) The monster species that spawned more often: telemeter vagued (freq bonus 18) The monster species that spawned more often: arctic fern (freq bonus 48) The monster species that spawned more often: electric rat (freq bonus 10) The monster species that spawned more often: olwolga (freq bonus 20) The monster species that spawned more often: diastolic ideologically (freq bonus 7) The monster species that spawned more often: dangerous large eel (freq bonus 42) The monster species that spawned more often: tai chi girl (freq bonus 42) The monster species that spawned more often: hobbit groupleader (freq bonus 7) The monster species that spawned more often: be silent kert (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 12) The monster trait that was more common: monsters of huge size (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 7) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 8) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster species that never randomly spawned: minion The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: heterodontosaurus The monster species that never randomly spawned: petty venom slime The monster species that never randomly spawned: greater ghost The monster species that never randomly spawned: pink mushroom The monster species that never randomly spawned: gremlin deactivator The monster species that never randomly spawned: seventieth char annulment The monster species that never randomly spawned: father precentor The monster species that never randomly spawned: pirate The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 60) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 15) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 8) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 24) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 53) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 6) Trap randomization happened for 1 in 46 traps Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nike, Adidas and Puma Your deity was Nike The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (291) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE ELDER PRIEST IS PRIMORDIAL) scroll of mana (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (SUCH A FLEECY LYNN) scroll of cure (EARLYGAME LATEGAME ENDGAME) * scroll of extra healing (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) * scroll of greater mana restoration (FEELING MARKSMAN AMYLEIN) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.