Leeroy, lawful male redguardian Thalmor -------------- .............| |............| |........@...| .........@...| ----------+--- [Leeroy the Concordate Agent] St8 Dx7 Co8 In9 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: poison resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 90% Potion drop chance was reduced to 82% Armor drop chance was reduced to 92% Tool drop chance was reduced to 86% Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 110) The following skill became untrainable after a while: sexy flats (turn 21324) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 47273) Heavy curses were more common by 15% Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57940 Monster spawn increase reached its maximum at turn 263875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 500200 The monster class that cannot be genocided was lizard The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: gild rouble (freq bonus 12) The monster species that spawned more often: umbered flagellant (freq bonus 24) The monster species that spawned more often: mud nymph (freq bonus 12) The monster species that spawned more often: porter floating eye (freq bonus 4) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 24) The monster species that spawned more often: kerrisin (freq bonus 24) The monster species that spawned more often: fractured xorn (freq bonus 20) The monster species that spawned more often: unicorn skeleton (freq bonus 20) The monster species that spawned more often: nahuatl velure (freq bonus 36) The monster species that spawned more often: ecofriendly researcher (freq bonus 15) The monster species that spawned more often: simper tamest (freq bonus 27) The monster species that spawned more often: anti-defense monster (freq bonus 8) The monster species that spawned more often: dragon awgwa (freq bonus 12) The monster species that spawned more often: kansan many (freq bonus 10) The monster species that spawned more often: primed endured quatrain torpidity (freq bonus 48) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 8) The monster species that spawned more often: Tiksrvzllat (freq bonus 16) The monster species that spawned more often: dominating passenger trouped (freq bonus 3) The monster species that spawned more often: Cosmos (freq bonus 72) The monster species that spawned more often: mumak (freq bonus 10) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster species that never randomly spawned: nymph mummy The monster species that never randomly spawned: orc sergeant The monster species that never randomly spawned: star beam The monster species that never randomly spawned: scorched snake The monster species that never randomly spawned: jabot communed The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: powergas turret The monster species that never randomly spawned: dirty boomer The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: unfairly lethality The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 24) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 4) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 2) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 5) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 14) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 8) Trap randomization happened for 1 in 74 traps Next attribute increase check would have come at turn 627 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (109) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (musical helmet) * skullcap (narrow helmet) * flack helmet (less helmet) * crystal helm (red helmet) * mining helm (visored helmet) * field helm (netradiation helmet) * helm of safeguard (steel helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (natural gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (area boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of mana (THE LITTLE GIRL GETS WET) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of extra healing (HOYO HOYO) * scroll of greater mana restoration (STRANGED PLACE BY MIND DEEND SP IS SWITCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.