Leeroy, lawful male redguardian Thalmor ---#---------#------- --- |....................$..| |......@................| |.......@...............| ------------------------- [Leeroy the Concordate Agent] St7 Dx12 Co11 In8 Wi13 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 61% Implant drop chance was reduced to 96% Potion drop chance was reduced to 72% Armor drop chance was reduced to 67% Food drop chance was reduced to 69% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 11) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 900) The following skill became untrainable after a while: body spells (turn 25191) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 20273) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41178 Monster spawn increase reached its maximum at turn 187791 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 683802 The monster class that cannot be genocided was lich The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: deceiving growth (freq bonus 16) The monster species that spawned more often: farao mummy (freq bonus 4) The monster species that spawned more often: great wyrm of many colors (freq bonus 20) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 10) The monster species that spawned more often: aoa droplet (freq bonus 60) The monster species that spawned more often: ogre slinger (freq bonus 24) The monster species that spawned more often: cancelling sphere (freq bonus 18) The monster species that spawned more often: blue yeek (freq bonus 10) The monster species that spawned more often: goofiest landslip (freq bonus 15) The monster species that spawned more often: mesmerizing nymph (freq bonus 10) The monster species that spawned more often: Faerinaal (freq bonus 24) The monster species that spawned more often: ghetto stalk (freq bonus 20) The monster species that spawned more often: padre kaboom (freq bonus 10) The monster species that spawned more often: officeholder furling tangible flayed (freq bonus 8) The monster species that spawned more often: moaning spirit (freq bonus 20) The monster species that spawned more often: litch demon (freq bonus 30) The monster species that spawned more often: somberly rattier (freq bonus 30) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 36) The monster species that spawned more often: chromium veiny disrespect (freq bonus 6) The monster species that spawned more often: Kati's thick girl boot (freq bonus 72) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster species that never randomly spawned: water dolphin The monster species that never randomly spawned: mop exacted The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: anuban jackal The monster species that never randomly spawned: Conny The monster species that never randomly spawned: ass troll The monster species that never randomly spawned: master green dragon The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: great blue dragon The monster species that never randomly spawned: wolf beast The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 26) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 27) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 45) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 1) Trap randomization happened for 1 in 272 traps Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (388) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (cold-blooded helmet) * skullcap (fish bowl) * flack helmet (steel helmet) * crystal helm (ruined helmet) * mining helm (space helmet) * field helm (dim colored helmet) * helm of safeguard (knowledgeable helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (bise gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (flipflops) * boots of safeguard (lolita boots) Scrolls scroll of healing (KUS VOLA ZABIJEM TA) scroll of mana (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of phase door (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of standard id (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of cure (AMY GOT A SADO MASSOGE BY HER ROOMMATE) * scroll of extra healing (ELF FIND HONEY SOMEWHERE) * scroll of greater mana restoration (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.