Leeroy, lawful male redguardian Thalmor ---------- |)..).).)| ------ |).)).)..| ----------- |....| |$..)`..)| |......{..|##|....| |..)..)).| ###### -------------###|.........|,,.....| |........| ,,,#####,,,,,# ##|............|,,,-.........|,#|....| -----|---- #},,,,,,,,###,#####,-.$..........|,##-----------,#|....| #,# #,-#---------,##,,,,|............|,,,,,,,,.,,,,,,#------ #,# #,# ........|,,,)####-------------,############### #,,# #,# ........|,,,,,,,,`#,,,,,,,,,,,,# ------.----- ,,#........>|,######,%,,############ |........... %,|.$.......|,,,,,,,,#### |..........|,%,..........|,######## |...........),,----- .|,,,,,,############################ |.......<..|K,,,,@@#####--,####,%,,,,,,,,,,,,,,,,,,,,,,,,,,` ------------ ,#@,@,,,,,,,,,# ############################# ############## [Leeroy the Whitegold Ambassador] St15 Dx13 Co9 In15 Wi10 Ch18 ThaRedMalLaw Dlvl:2 $26 HP-3(50) Pw36(36) AC2 Exp4 T974 Ftd Par Cnf Fea Stn Latest messages You are hit by a frag grenade. [-1 -> 30] You are caught in the fireball! [-13 -> 17] You hear some noises in the distance. You hear a mumbled curse. You faint from lack of food. The soldier throws a frag grenade! You are hit by a frag grenade. [-1 -> 16] Fleac is caught in the fireball! Fleac resists the fireball! The soldier is caught in the fireball! You are caught in the fireball! [-9 -> 7] Warning: HP low! Fleac wields a club {12}! The soldier thrusts her dagger. The soldier hits you! You die... Your inventory Amulets n - the cursed amulet of premature death named Ballsy Bastard (being worn) {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - the uncursed +0 club named Restkeeper {12} o - 7 uncursed +0 arrows {0} p - an uncursed +2 arrow {0} s - the blessed +1 axe named Durin's Axe {24} u - an uncursed +0 icky blade {16} w - the uncursed +0 two-handed sword named Graywand {60} x - 43 uncursed +0 bullets named Extra Firepower {1} y - 76 uncursed +0 bullets {2} A - the uncursed +0 elven bow named Steelpillar {12} B - 190 uncursed +0 soft stars {5} D - a blessed +0 crossbow {20} E - the blessed +2 axe named Moonrend {24} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} r - an uncursed +0 pair of elven boots {8} z - an uncursed +1 pair of levitation boots {8} F - an uncursed +0 T-shirt {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} i - an uncursed scroll of cure {0} j - a cursed scroll of healing {0} Tools m - a * cursed crystal ball (7:2) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 94% Tool drop chance was reduced to 87% Food drop chance was reduced to 94% Monster death drops spawned with only 85% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3910) The following skill became untrainable after a while: two-weapon combat (turn 57619) The following skill couldn't be trained before a certain turn number is reached: riding (turn 12744) Number of artifacts generated was 5 Number of fake artifacts generated was 4 Monster spawn increase started at turn 114865 Monster spawn increase reached its maximum at turn 192418 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 410256 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: scandaled yawling (freq bonus 96) The monster species that spawned more often: dwarf queen (freq bonus 66) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 13) The monster species that spawned more often: Andreas (freq bonus 20) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 7) The monster species that spawned more often: Blinky (freq bonus 12) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 72) The monster species that spawned more often: rabid chicken (freq bonus 5) The monster species that spawned more often: geek (freq bonus 15) The monster species that spawned more often: steam automaton (freq bonus 30) The monster species that spawned more often: horse-deer (freq bonus 44) The monster species that spawned more often: still a nothing (freq bonus 12) The monster species that spawned more often: oddish notification (freq bonus 12) The monster species that spawned more often: ring trove (freq bonus 10) The monster species that spawned more often: undead electric mage (freq bonus 48) The monster species that spawned more often: professional draconian (freq bonus 30) The monster species that spawned more often: damselfly representor (freq bonus 18) The monster species that spawned more often: Levistus (freq bonus 18) The monster species that spawned more often: normal pseudo rat (freq bonus 20) The monster species that spawned more often: flying camo fish (freq bonus 32) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: arithmetic skeining The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: fancy colony The monster species that never randomly spawned: son ballooner The monster species that never randomly spawned: ferrous stalk The monster species that never randomly spawned: oriental vampire The monster species that never randomly spawned: layout stereotype The monster species that never randomly spawned: ivory coast star The monster species that never randomly spawned: mannerly maidhood essayer The monster species that never randomly spawned: confusion monster The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 18) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 71) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 8) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 9) Trap randomization happened for 1 in 873 traps Next attribute increase check would have come at turn 9856 Strength training was 2 Dexterity training was 6 Wisdom training was 4 Constitution training was 24 Your sanity was 3 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were paralyzed (-2) You were stunned (10) You were confused (10) You were stricken with fear (16) You were going to die prematurely You had not decided on your sexuality yet You were being chased by the kops. (184) You were prevented from having quad attacks (0) You were prevented from having contamination resistance (0) You saw invisible You leeched mana You had infravision You had -455 points of nutrition remaining You had free action You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(1956) invoke deity 4 R LIMIT(0) Discoveries Artifacts Ballsy Bastard [unaligned amulet of premature death] Amulets amulet of premature death (pourpoor) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (scuba helmet) * skullcap (chain-aventailed helmet) * flack helmet (crazy helmet) * crystal helm (transversal helmet) * mining helm (translucent helmet) * field helm (plumed helmet) * helm of safeguard (radio helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (multilinguitis gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (calf-leather sandals) * boots of safeguard (persian boots) elven boots (steel boots) levitation boots (explosive boots) Scrolls scroll of healing (CLONE MONSTER) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (HOYO HOYO) scroll of standard id (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of cure (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of teleportation (FUCK THE NOTELEPORT RULES) Potions potion called acid (rainbow) Wands wand of speed monster (pecan) Tools crystal ball (glass orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 18 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (28 of 160) two-weapon combat [Unskilled] (max Expert) (13 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...