Leeroy, lawful male redguardian Thalmor -------------- |............| |............| |.....$......| |............| .........@@..| ----------+--- [Leeroy the Concordate Agent] St8 Dx13 Co7 In12 Wi13 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: warning You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 76 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 99% Tool drop chance was reduced to 88% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: flail (turn 22) The following skill became untrainable if you tried to train it too early: dagger (turn 50) The following skill became untrainable after a while: lance (turn 31653) The following skill couldn't be trained before a certain turn number is reached: sling (turn 21017) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 4352 Monster spawn increase reached its maximum at turn 51670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3257570 The monster class that cannot be genocided was zombie The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: every nymph (freq bonus 18) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 9) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 60) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 8) The monster species that spawned more often: big food trove (freq bonus 2) The monster species that spawned more often: islet wrestled (freq bonus 6) The monster species that spawned more often: replated beetroot (freq bonus 12) The monster species that spawned more often: starlit sky (freq bonus 28) The monster species that spawned more often: metallic yellow centipede (freq bonus 12) The monster species that spawned more often: sadistic prostitute (freq bonus 36) The monster species that spawned more often: specific bug (freq bonus 20) The monster species that spawned more often: flareon (freq bonus 9) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 24) The monster species that spawned more often: big potion trove (freq bonus 12) The monster species that spawned more often: quintillion ornamenting (freq bonus 6) The monster species that spawned more often: wood spider (freq bonus 9) The monster species that spawned more often: ember mycon (freq bonus 18) The monster species that spawned more often: porter irresistible fungus (freq bonus 3) The monster species that spawned more often: evil laser (freq bonus 8) The monster species that spawned more often: moldy force patch (freq bonus 24) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster species that never randomly spawned: deicidal reoccurred The monster species that never randomly spawned: vapolith The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: loud stalk The monster species that never randomly spawned: heartbreaker libation The monster species that never randomly spawned: nasty warp fungus The monster species that never randomly spawned: Nonerotic Irina The monster species that never randomly spawned: mongrel immured doyly purplish The monster species that never randomly spawned: swearing whiny assumptive The monster species that never randomly spawned: moyatto ball The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 53) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 81) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 66) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 2) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 6) Trap randomization happened for 1 in 991 traps Next attribute increase check would have come at turn 131 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (347) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (padded helmet) * skullcap (narrow helmet) * flack helmet (basin helmet) * crystal helm (bluy helmet) * mining helm (netradiation helmet) * field helm (wide metal helm) * helm of safeguard (arduous helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (brand-new gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (ballet heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (DOUBTFUL BRUSH BUNDLE) scroll of mana (MAYBE PROTECT FROM SERIOUS STATUS) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (FAHR TZU) scroll of cure (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (POTESTAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.