Leeroy, lawful male redguardian Thalmor ----- |.@@| |.(.| |.... |.$.| --+-- [Leeroy the Concordate Agent] St11 Dx6 Co8 In11 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: infravision You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 281 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 72% Potion drop chance was reduced to 84% Armor drop chance was reduced to 57% Tool drop chance was reduced to 87% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: techniques (turn 29) The following skill became untrainable if you tried to train it too early: occult spells (turn 80) The following skill became untrainable after a while: protection spells (turn 47832) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 66254) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86503 Monster spawn increase reached its maximum at turn 249553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2072160 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: special colony (freq bonus 32) The monster species that spawned more often: hammer swinger (freq bonus 16) The monster species that spawned more often: dump blob (freq bonus 16) The monster species that spawned more often: domestic giant (freq bonus 15) The monster species that spawned more often: totally bad spore (freq bonus 12) The monster species that spawned more often: intermixing thailand (freq bonus 7) The monster species that spawned more often: forresaur (freq bonus 32) The monster species that spawned more often: permasap sphere (freq bonus 36) The monster species that spawned more often: killer duck (freq bonus 12) The monster species that spawned more often: dwarven wizard (freq bonus 16) The monster species that spawned more often: metal crasher (freq bonus 12) The monster species that spawned more often: heavily cursed lizard (freq bonus 15) The monster species that spawned more often: sow-stupid father that is really batshit crazy (freq bonus 24) The monster species that spawned more often: lloigor (freq bonus 21) The monster species that spawned more often: blood banshee (freq bonus 42) The monster species that spawned more often: uncapped combatant (freq bonus 5) The monster species that spawned more often: resin troll (freq bonus 72) The monster species that spawned more often: Digging Mage (freq bonus 6) The monster species that spawned more often: petty hellcat (freq bonus 18) The monster species that spawned more often: stone mold (freq bonus 28) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: incoincidence macroscopically The monster species that never randomly spawned: cursed ray The monster species that never randomly spawned: paralyzed ufo part The monster species that never randomly spawned: chuckling beam The monster species that never randomly spawned: The Walking Daikon The monster species that never randomly spawned: tubbable leafhopper The monster species that never randomly spawned: handicapped hc girl The monster species that never randomly spawned: amalgamative spice satiated rocketry cumquat The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 9) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 28) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 15) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 5) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 17) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 2) Trap randomization happened for 1 in 381 traps Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (277) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (secret helmet) * skullcap (breath control helmet) * flack helmet (engraved helmet) * crystal helm (anti-government helmet) * mining helm (red helmet) * field helm (etheric helmet) * helm of safeguard (narrow helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (shitty gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (fleecy boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of mana (DNETHACK HAS HIGH HEELSES) scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of standard id (I TRAVEL FROM LINDAB TO LINAU) scroll of cure (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) * scroll of extra healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) * scroll of greater mana restoration (TEEEE TSUUUU OOOOO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.