Leeroy, lawful male dwarven Thalmor ------------ |..........| |@@........| |.....$....| |..........| -+----.----- [Leeroy the Concordate Agent] St7 Dx13 Co8 In9 Wi6 Ch5 ThaDwaMalLaw Dlvl:1 $0 HP72(72) Pw10(10) AC4 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Temporarily increases your maximum hit points by a techlevel-dependant amount, but your HP will slowly bleed out until they reach their previous value, so be careful. Use this technique? [yn] (n) You feel the anger inside you erupt! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: invisibility You could not have this property intrinsically: peacevision Amulet identification only worked 15 times out of 39 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 70% Armor drop chance was reduced to 76% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 16) The following skill became untrainable if you tried to train it too early: high heels (turn 3915) The following skill became untrainable after a while: devices (turn 33010) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 43624) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43515 Monster spawn increase reached its maximum at turn 158574 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 962143 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: invisible badguy (freq bonus 42) The monster species that spawned more often: plasma force patch (freq bonus 24) The monster species that spawned more often: corrosive bulb (freq bonus 7) The monster species that spawned more often: ferrous patch (freq bonus 14) The monster species that spawned more often: right fuzzier (freq bonus 16) The monster species that spawned more often: Itachi Uchiha (freq bonus 384) The monster species that spawned more often: paladin (freq bonus 80) The monster species that spawned more often: lavender mushroom (freq bonus 36) The monster species that spawned more often: patent pretext (freq bonus 40) The monster species that spawned more often: outshine irresponsibility (freq bonus 18) The monster species that spawned more often: barb mold (freq bonus 18) The monster species that spawned more often: gunwale fifty (freq bonus 48) The monster species that spawned more often: budgetary fetor (freq bonus 72) The monster species that spawned more often: firebrate patch (freq bonus 7) The monster species that spawned more often: cackling spirit (freq bonus 72) The monster species that spawned more often: atomic quantum mechanic (freq bonus 168) The monster species that spawned more often: magic amazonas fish (freq bonus 72) The monster species that spawned more often: eyetin (freq bonus 16) The monster species that spawned more often: umbra mold (freq bonus 88) The monster species that spawned more often: unsexy master mind flayer (freq bonus 32) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster species that never randomly spawned: stalking ore lichen The monster species that never randomly spawned: lick frocked The monster species that never randomly spawned: death maggot The monster species that never randomly spawned: ivy lichen The monster species that never randomly spawned: remembered soul The monster species that never randomly spawned: magenta slime The monster species that never randomly spawned: sloppy fungus The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: wobbling wisher The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 44) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 15) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 22) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 21) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 4) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 5) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 2) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 50) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 2) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 3) Trap randomization happened for 1 in 789 traps Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having free action (0) You saw invisible You had automatic searching You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1 R Active(3170) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (plumed helmet) * skullcap (strip bandana) * flack helmet (viking helmet) * crystal helm (golden helmet) * mining helm (twisted visor helmet) * field helm (grimace helmet) * helm of safeguard (gray helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (even pair of gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (orgasm pumps) * boots of safeguard (chess boots) Scrolls scroll of healing (BUEP IS THE STUPID) scroll of mana (SEE IF I CARE) scroll of phase door (SO INFERO NO) scroll of standard id (FNORD) scroll of cure (PROKLINJATI SVOJ ZIVOT) * scroll of extra healing (ZESE PLASHCH) * scroll of greater mana restoration (KICKINTHENUTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.