Leeroy, neutral male ogrotic Thalmor -.--#-- |.....-------- |.........$... |............| @............. |@...........| -------------- [Leeroy the Concordate Agent] St15 Dx6 Co11 In8 Wi7 Ch10 ThaOgrMalNeu Dlvl:1 $0 HP19(19) Pw13(13) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male ogrotic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: teleport control You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 62% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 88% Tool drop chance was reduced to 86% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: spirituality (turn 24) The following skill became untrainable if you tried to train it too early: techniques (turn 4960) The following skill became untrainable after a while: petkeeping (turn 23958) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 55625) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24650 Monster spawn increase reached its maximum at turn 103685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8612265 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: real fumblebee (freq bonus 3) The monster species that spawned more often: invisible CC (freq bonus 4) The monster species that spawned more often: creeping vine (freq bonus 5) The monster species that spawned more often: giant fruit fly (freq bonus 8) The monster species that spawned more often: unjudicial elevated (freq bonus 12) The monster species that spawned more often: mutated ratman (freq bonus 12) The monster species that spawned more often: colorful cinerary (freq bonus 6) The monster species that spawned more often: noninhabitable incurable mini (freq bonus 3) The monster species that spawned more often: mean elven bastard (freq bonus 8) The monster species that spawned more often: starborg (freq bonus 12) The monster species that spawned more often: sterilely coercible (freq bonus 2) The monster species that spawned more often: criticized scooping majestic concluder (freq bonus 42) The monster species that spawned more often: magic-colored force fungus (freq bonus 4) The monster species that spawned more often: stalking journeyman lichen (freq bonus 20) The monster species that spawned more often: grandpa (freq bonus 14) The monster species that spawned more often: snore warp fungus (freq bonus 4) The monster species that spawned more often: asphyxiator tenpin (freq bonus 18) The monster species that spawned more often: death clan (freq bonus 12) The monster species that spawned more often: heat rose (freq bonus 18) The monster species that spawned more often: hc demander (freq bonus 21) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 5) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster species that never randomly spawned: furious mushroom The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: egodretch The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: double-edge beetle The monster species that never randomly spawned: death zruty The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: vicious mushroom The monster species that never randomly spawned: grey naga hatchling The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 5) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 8) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 19) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 4) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 4) Trap randomization happened for 1 in 983 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 108 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1739) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (frequent helmet) * skullcap (resounding helmet) * flack helmet (inkcoat helmet) * crystal helm (space helmet) * mining helm (silk helmet) * field helm (water-pipe helmet) * helm of safeguard (steel helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (old gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (chess boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of mana (POWER IS GREATER THE BASE IS LESS) scroll of phase door (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of cure (DESREVER TSEPMET) * scroll of extra healing (ZARRO BOOGS) * scroll of greater mana restoration (THE THE GHOSTSES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the invisible thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.