Leeroy, lawful male redguardian Thalmor -.---------- |@..d....... |@.........| |..........| ------------ [Leeroy the Concordate Agent] St16 Dx9 Co8 In9 Wi12 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: sickopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 61% Wand drop chance was reduced to 51% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 55) The following skill became untrainable if you tried to train it too early: missile weapons (turn 28) The following skill became untrainable after a while: lance (turn 46128) The following skill couldn't be trained before a certain turn number is reached: shield (turn 36793) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 139860 Monster spawn increase reached its maximum at turn 199328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 477760 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: grossest sergeantship benzoic labeller (freq bonus 72) The monster species that spawned more often: Selinger (freq bonus 32) The monster species that spawned more often: gnome watcher (freq bonus 24) The monster species that spawned more often: atavistic smuggled (freq bonus 9) The monster species that spawned more often: Amelje's sandal (freq bonus 96) The monster species that spawned more often: demon gazer (freq bonus 48) The monster species that spawned more often: barricade tower (freq bonus 7) The monster species that spawned more often: depowered mold (freq bonus 12) The monster species that spawned more often: dried corpse (freq bonus 24) The monster species that spawned more often: winner sturdy (freq bonus 36) The monster species that spawned more often: visor (freq bonus 40) The monster species that spawned more often: nexus mushroom (freq bonus 21) The monster species that spawned more often: immensest chopping (freq bonus 9) The monster species that spawned more often: ultra rust monster (freq bonus 5) The monster species that spawned more often: abyss spider (freq bonus 20) The monster species that spawned more often: death sentry (freq bonus 12) The monster species that spawned more often: ravenous ant (freq bonus 12) The monster species that spawned more often: kappa wizard (freq bonus 60) The monster species that spawned more often: rainbow force fungus (freq bonus 12) The monster species that spawned more often: swamp inhabitant (freq bonus 20) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 1) The monster species that never randomly spawned: psychosocial subtrahend The monster species that never randomly spawned: fenh sephirah The monster species that never randomly spawned: resowing worm The monster species that never randomly spawned: kaptain The monster species that never randomly spawned: active eye The monster species that never randomly spawned: Nora's lovely sneaker The monster species that never randomly spawned: Laura's hugging boot The monster species that never randomly spawned: oddity The monster species that never randomly spawned: bullywug The monster species that never randomly spawned: hell witch The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 54) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 8) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 17) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 5) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (304) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger stone (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (breath control helmet) * skullcap (dream helmet) * flack helmet (eternal helmet) * crystal helm (orange visored helmet) * mining helm (wide metal helm) * field helm (netradiation helmet) * helm of safeguard (radiant helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (cuddly gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (weapon light boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of mana (NACSTAC) scroll of phase door (LIELAIS KEIZARS IR LAUNUMS) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (REGNAD) * scroll of extra healing (INSOMNIA SMACKER) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.