Leeroy, lawful male redguardian Thalmor ---------- |..(...@@| |......... ---------- [Leeroy the Concordate Agent] St14 Dx9 Co12 In7 Wi11 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 27 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 76% Wand drop chance was reduced to 90% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 60% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: knife (turn 11) The following skill became untrainable if you tried to train it too early: riding (turn 26) The following skill became untrainable after a while: paddle (turn 31964) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 4161) Heavy curses were more common by 38% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18101 Monster spawn increase reached its maximum at turn 77070 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5090842 The monster class that cannot be genocided was lizard The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: master water dragon (freq bonus 20) The monster species that spawned more often: toner noncom (freq bonus 6) The monster species that spawned more often: elder blood dragon (freq bonus 48) The monster species that spawned more often: mist wolf (freq bonus 20) The monster species that spawned more often: huge rock mole (freq bonus 3) The monster species that spawned more often: conferencing pitifullest (freq bonus 5) The monster species that spawned more often: alarm laser (freq bonus 8) The monster species that spawned more often: gnomish sorceror (freq bonus 3) The monster species that spawned more often: purest porringer (freq bonus 24) The monster species that spawned more often: yahweh swimmer (freq bonus 12) The monster species that spawned more often: great ogre mage (freq bonus 5) The monster species that spawned more often: force imp (freq bonus 9) The monster species that spawned more often: giant worm (freq bonus 8) The monster species that spawned more often: gnomish gunman (freq bonus 40) The monster species that spawned more often: kobold caster (freq bonus 8) The monster species that spawned more often: impulsive romance (freq bonus 20) The monster species that spawned more often: dark green sentai (freq bonus 6) The monster species that spawned more often: hru (freq bonus 4) The monster species that spawned more often: chemical fungus (freq bonus 4) The monster species that spawned more often: lightning xorn (freq bonus 12) The monster trait that was more common: monsters that originate from Animeband (freq bonus 15) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: slime monster The monster species that never randomly spawned: Bael The monster species that never randomly spawned: drey elf mummy The monster species that never randomly spawned: tombstone single The monster species that never randomly spawned: froth closefisted The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: depilatory reestablished The monster species that never randomly spawned: gyving teeter whereof oystered spiry The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: Infested Firre The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 15) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 15) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 11) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 21) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 5) Trap randomization happened for 1 in 55 traps Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (strip bandana) * skullcap (rotating helmet) * flack helmet (tight helmet) * crystal helm (meso helmet) * mining helm (cloudy helmet) * field helm (covered helmet) * helm of safeguard (black helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (steel gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (profiled boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (PUTIUS CONSIO) scroll of mana (TO DO CANCENUS) scroll of phase door (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of standard id (0000000000 65535 F) scroll of cure (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (WEAK STUNT IS MORE POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.