Leeroy, lawful male redguardian Thalmor ---- ..+ -..| |..| | ------@.. |........@.| ------- ---- [Leeroy the Concordate Agent] St9 Dx8 Co7 In10 Wi9 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: cold resistance You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 159 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 80% Wand drop chance was reduced to 77% Potion drop chance was reduced to 96% Armor drop chance was reduced to 71% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: matter spells (turn 138) The following skill became untrainable after a while: form VII (Juyo) (turn 54022) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 36370) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14090 Monster spawn increase reached its maximum at turn 63263 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1409567 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: bright blue force patch (freq bonus 12) The monster species that spawned more often: pit bull (freq bonus 24) The monster species that spawned more often: prizer interrogation (freq bonus 12) The monster species that spawned more often: weird colony (freq bonus 6) The monster species that spawned more often: plumach (freq bonus 4) The monster species that spawned more often: silver stalk (freq bonus 4) The monster species that spawned more often: shounan funamushi (freq bonus 48) The monster species that spawned more often: wraith shaman (freq bonus 7) The monster species that spawned more often: fugitive pixy (freq bonus 42) The monster species that spawned more often: zombie baddie (freq bonus 4) The monster species that spawned more often: solidity sideband (freq bonus 9) The monster species that spawned more often: totally bad patch (freq bonus 24) The monster species that spawned more often: matrimonial comprised (freq bonus 3) The monster species that spawned more often: dreadmaster (freq bonus 14) The monster species that spawned more often: nasty bug (freq bonus 6) The monster species that spawned more often: cockroachicus (freq bonus 2) The monster species that spawned more often: blue-green patch (freq bonus 48) The monster species that spawned more often: Aballino (freq bonus 9) The monster species that spawned more often: piccalilli myth (freq bonus 6) The monster species that spawned more often: satan bug (freq bonus 5) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 12) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster species that never randomly spawned: spike cobbler The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: three of diamonds The monster species that never randomly spawned: sensei colony lichen The monster species that never randomly spawned: sludge bomb The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: passer exhilarate The monster species that never randomly spawned: venom sphere The monster species that never randomly spawned: metallic laser The monster species that never randomly spawned: cuntgun turret The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 59) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 14) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 5) Trap randomization happened for 1 in 824 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (gas mask) * skullcap (cone-shaped helmet) * flack helmet (translucent helmet) * crystal helm (steel helmet) * mining helm (brick helmet) * field helm (internet helmet) * helm of safeguard (aluminium helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (fencing gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (plateau boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (ASHPD) scroll of mana (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of phase door (BROOK MAN THE SUPERBORER) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (DELICATE SENSIBILITIES) * scroll of extra healing (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of greater mana restoration (RITSCHRATSCHRITSCHRATSCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.