Leeroy, lawful male redguardian Thalmor ------ |....| |.@.a| .@.{.| -.---- [Leeroy the Concordate Agent] St14 Dx7 Co12 In7 Wi12 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to take off? [b or ?*] You hear a gurgling noise. You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: the Force You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 77% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 69% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: axe (turn 64) The following skill became untrainable if you tried to train it too early: implants (turn 40) The following skill became untrainable after a while: elemental spells (turn 57766) The following skill couldn't be trained before a certain turn number is reached: mace (turn 18001) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87168 Monster spawn increase reached its maximum at turn 213128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2301546 The monster class that cannot be genocided was elemental Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: palace robber (freq bonus 12) The monster species that spawned more often: umbra colony (freq bonus 8) The monster species that spawned more often: greater ugod (freq bonus 16) The monster species that spawned more often: blue faerie (freq bonus 30) The monster species that spawned more often: petty wallaroo (freq bonus 18) The monster species that spawned more often: dwarven wizard (freq bonus 4) The monster species that spawned more often: very old psychic dragon (freq bonus 20) The monster species that spawned more often: territorialize anticonvulsant (freq bonus 18) The monster species that spawned more often: powerful idiot (freq bonus 8) The monster species that spawned more often: acidic force patch (freq bonus 8) The monster species that spawned more often: novice dark wall (freq bonus 12) The monster species that spawned more often: frank stone (freq bonus 30) The monster species that spawned more often: silver sucker (freq bonus 14) The monster species that spawned more often: negation gleaner (freq bonus 21) The monster species that spawned more often: siena colony (freq bonus 18) The monster species that spawned more often: onanocter 1a (freq bonus 24) The monster species that spawned more often: neothelid (freq bonus 16) The monster species that spawned more often: beep tike (freq bonus 14) The monster species that spawned more often: kobold elemental (freq bonus 3) The monster species that spawned more often: ninh (freq bonus 8) The monster trait that was more common: monsters that neigh (freq bonus 6) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster species that never randomly spawned: fire spider The monster species that never randomly spawned: appalachia eve cove The monster species that never randomly spawned: dwarf python The monster species that never randomly spawned: geriatrist premised The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: Yvonne The monster species that never randomly spawned: problematic The monster species that never randomly spawned: pack cat The monster species that never randomly spawned: mean green marine The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 16) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 3) Trap randomization happened for 1 in 5 traps Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (transversal helmet) * skullcap (black helmet) * flack helmet (ruined helmet) * crystal helm (grimace helmet) * mining helm (spired helmet) * field helm (cold-blooded helmet) * helm of safeguard (eternal helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (velvet gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (erotic boots) * boots of safeguard (steel boots) Scrolls scroll of healing (JOIN US OR THOSE) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (ADD STRENGTHS DIVIDE EVENLY) scroll of standard id (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of cure (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) * scroll of extra healing (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of greater mana restoration (KOLLA OLPHILOGEMALA ACHEROIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.