Leeroy, lawful male redguardian Thalmor ------------ |..........| |..........| |.@.$......| |@.......... --+--------- [Leeroy the Concordate Agent] St7 Dx11 Co9 In10 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC9 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: the Force You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 45 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 21% Wand drop chance was reduced to 49% Potion drop chance was reduced to 92% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: boomerang (turn 11) The following skill became untrainable if you tried to train it too early: body spells (turn 6264) The following skill became untrainable after a while: broadsword (turn 56540) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 20409) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54106 Monster spawn increase reached its maximum at turn 514846 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1913128 The monster class that cannot be genocided was grue The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: stalking lichen (freq bonus 5) The monster species that spawned more often: pack gray wolf (freq bonus 4) The monster species that spawned more often: sneer foetor (freq bonus 5) The monster species that spawned more often: anjastasia (freq bonus 16) The monster species that spawned more often: green giant (freq bonus 8) The monster species that spawned more often: acolyte mummy (freq bonus 14) The monster species that spawned more often: teskill vortex (freq bonus 45) The monster species that spawned more often: asian girl (freq bonus 3) The monster species that spawned more often: ferrous bulb (freq bonus 4) The monster species that spawned more often: A'salom (freq bonus 12) The monster species that spawned more often: depowered spore (freq bonus 36) The monster species that spawned more often: gem trove (freq bonus 4) The monster species that spawned more often: troglodyte beastlord (freq bonus 36) The monster species that spawned more often: undercoat expired (freq bonus 12) The monster species that spawned more often: spike mushroom (freq bonus 8) The monster species that spawned more often: gay boy (freq bonus 10) The monster species that spawned more often: blue-green patch (freq bonus 30) The monster species that spawned more often: lich (freq bonus 16) The monster species that spawned more often: pitchman purse (freq bonus 15) The monster species that spawned more often: wolfing spirit (freq bonus 288) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 5) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: aquatic ant The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: idiot The monster species that never randomly spawned: red worm The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: sinorn The monster species that never randomly spawned: epithelium barely The monster species that never randomly spawned: ravenous cream pie The monster species that never randomly spawned: magnetic force fungus The monster species that never randomly spawned: undertaker The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 14) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 6) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 5) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 18) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 21) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 12) Trap randomization happened for 1 in 887 traps Next attribute increase check would have come at turn 812 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (231) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (yellow helmet) * skullcap (transversal helmet) * flack helmet (rural helmet) * crystal helm (mechanical helmet) * mining helm (spired helmet) * field helm (wide metal helm) * helm of safeguard (long-hair helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (polnish gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (ballet heels) * boots of safeguard (steel toed boots) Scrolls scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT) scroll of phase door (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of standard id (GINOH DIVAD) scroll of cure (SUSY THENSE) * scroll of extra healing (INS CUBITOR) * scroll of greater mana restoration (OUSIRI SESEGGENBARPHARGGES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.