Leeroy, lawful male redguardian Thalmor -------------- |............| +.....`......| |.........@..| |.........@..| -------------- [Leeroy the Concordate Agent] St11 Dx7 Co8 In14 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: stealth You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 81% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 93% Armor drop chance was reduced to 86% Tool drop chance was reduced to 75% Food drop chance was reduced to 72% Monster death drops spawned with only 91% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: searching (turn 15) The following skill became untrainable if you tried to train it too early: shield (turn 1339) The following skill became untrainable after a while: body armor (turn 26802) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 19611) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71840 Monster spawn increase reached its maximum at turn 345080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 888850 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: otyugh (freq bonus 2) The monster species that spawned more often: false spore (freq bonus 6) The monster species that spawned more often: large dingo (freq bonus 6) The monster species that spawned more often: leocentaur chief (freq bonus 9) The monster species that spawned more often: porter secret car (freq bonus 12) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 8) The monster species that spawned more often: creeping mold (freq bonus 30) The monster species that spawned more often: 2NFn2)?jn#@lmE9y (freq bonus 8) The monster species that spawned more often: grand master thief (freq bonus 12) The monster species that spawned more often: cesurae copperplate (freq bonus 6) The monster species that spawned more often: ungorrog (freq bonus 32) The monster species that spawned more often: everchanging light (freq bonus 12) The monster species that spawned more often: hankie alibiing (freq bonus 9) The monster species that spawned more often: bone mage (freq bonus 8) The monster species that spawned more often: wiggle cat (freq bonus 18) The monster species that spawned more often: Ippo Makunoichi (freq bonus 30) The monster species that spawned more often: lavender spore (freq bonus 4) The monster species that spawned more often: gripple settler impingement weld (freq bonus 5) The monster species that spawned more often: avow locked fantom derail (freq bonus 3) The monster species that spawned more often: master mercurial dragon (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster species that never randomly spawned: lurker The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: voracious smasher The monster species that never randomly spawned: foolish sphere The monster species that never randomly spawned: master swordsman The monster species that never randomly spawned: cognitional stockroom redried The monster species that never randomly spawned: chaotic ray The monster species that never randomly spawned: marjorid The monster species that never randomly spawned: Bull Gates The monster species that never randomly spawned: kiri mochi The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 16) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 51) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 14) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 83) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 2) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 19) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 3) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 2) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 117 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (post-nuclear helmet) * skullcap (gray helmet) * flack helmet (rural helmet) * crystal helm (brick helmet) * mining helm (covered helmet) * field helm (filtered helmet) * helm of safeguard (radio helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (slit gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (heavy boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (LAST AUX SPROING) scroll of standard id (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) * scroll of extra healing (YOU GOTTA TALK TO THE AMYFICATION) * scroll of greater mana restoration (SLASHFIQSPORKSPLACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.