Leeroy, lawful male redguardian Thalmor - ----- . |.... |...| |.@.| |.... |..@| ---.- [Leeroy the Concordate Agent] St11 Dx9 Co6 In8 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 93% Potion drop chance was reduced to 88% Tool drop chance was reduced to 81% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: boomerang (turn 15) The following skill became untrainable if you tried to train it too early: martial arts (turn 612) The following skill became untrainable after a while: general combat (turn 47794) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 32694) Sticky curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85620 Monster spawn increase reached its maximum at turn 212850 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 564984 The monster class that cannot be genocided was turret The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: balrog (freq bonus 72) The monster species that spawned more often: acid hound (freq bonus 132) The monster species that spawned more often: petro mold (freq bonus 90) The monster species that spawned more often: ridiculously tweed (freq bonus 88) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 12) The monster species that spawned more often: spike cobbler (freq bonus 33) The monster species that spawned more often: abnormal mold (freq bonus 16) The monster species that spawned more often: sawteeth complexer (freq bonus 72) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 20) The monster species that spawned more often: anthrazite force fungus (freq bonus 108) The monster species that spawned more often: realignment familarity (freq bonus 36) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 33) The monster species that spawned more often: eldritch stalk (freq bonus 14) The monster species that spawned more often: firebrate stalk (freq bonus 54) The monster species that spawned more often: gnome queen (freq bonus 18) The monster species that spawned more often: shimmering mold (freq bonus 72) The monster species that spawned more often: Justice Archon (freq bonus 39) The monster species that spawned more often: twisted sylph (freq bonus 36) The monster species that spawned more often: basso unheedful (freq bonus 40) The monster species that spawned more often: veil spirit (freq bonus 132) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 8) The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: intoner The monster species that never randomly spawned: fiery carcass The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: spoiled princess The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: uncondensed fixe temperamental The monster species that never randomly spawned: knight of the swan The monster species that never randomly spawned: plague rat The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 17) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 52) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 42) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 10) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 3) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 8) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 10) Trap randomization happened for 1 in 403 traps Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1487 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (51) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm stone (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (breath control helmet) * skullcap (precious helmet) * flack helmet (tight helmet) * crystal helm (radiant helmet) * mining helm (crazy helmet) * field helm (wok-shaped helmet) * helm of safeguard (tasseled helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (bise gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (camouflage patterned boots) * boots of safeguard (battle boots) Scrolls scroll of healing (LARIEN TELPHONEYA) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (MUNCH MUNCH) scroll of standard id (ADA ILIKET) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (EXTORTION RACKET) * scroll of greater mana restoration (ABASH EM EXTENDED SOCIAL ANXIETY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.