Leeroy, lawful male redguardian Thalmor ------------ +..........| |.@......... |.@........| ------------ [Leeroy the Concordate Agent] St9 Dx15 Co13 In10 Wi9 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: hallu party You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 97% Armor drop chance was reduced to 92% Tool drop chance was reduced to 95% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: body spells (turn 30) The following skill became untrainable if you tried to train it too early: shuriken (turn 2479) The following skill became untrainable after a while: techniques (turn 4190) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 29716) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50766 Monster spawn increase reached its maximum at turn 89508 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 506212 The monster class that cannot be genocided was vortex The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: japanese girl (freq bonus 10) The monster species that spawned more often: noblewoman (freq bonus 14) The monster species that spawned more often: evasive atomic soldier (freq bonus 6) The monster species that spawned more often: windiest repose nailhead (freq bonus 12) The monster species that spawned more often: tackle deice (freq bonus 32) The monster species that spawned more often: dark shaman (freq bonus 5) The monster species that spawned more often: giant brass frog (freq bonus 4) The monster species that spawned more often: oreades (freq bonus 20) The monster species that spawned more often: void dragon (freq bonus 3) The monster species that spawned more often: sumatran joyfuller (freq bonus 18) The monster species that spawned more often: hunting gremlin (freq bonus 5) The monster species that spawned more often: umber hydra (freq bonus 16) The monster species that spawned more often: Nora (freq bonus 12) The monster species that spawned more often: pain beam (freq bonus 6) The monster species that spawned more often: meme warp patch (freq bonus 16) The monster species that spawned more often: reallocating shopped (freq bonus 8) The monster species that spawned more often: gloam (freq bonus 24) The monster species that spawned more often: colorless mushroom (freq bonus 16) The monster species that spawned more often: sue force patch (freq bonus 8) The monster species that spawned more often: edgy fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster species that never randomly spawned: albino fungus The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: disease cube The monster species that never randomly spawned: glowing stalk The monster species that never randomly spawned: wherewithal implosive sudan The monster species that never randomly spawned: kagami mochi The monster species that never randomly spawned: Electrodini The monster species that never randomly spawned: goofiest landslip The monster species that never randomly spawned: black and white colony The monster species that never randomly spawned: real punisher The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 4) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 30) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 19) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 7) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Trap randomization happened for 1 in 275 traps Next attribute increase check would have come at turn 999 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (189) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (great helmet) * skullcap (visored helmet) * flack helmet (viking helmet) * crystal helm (formula one helmet) * mining helm (narrow helmet) * field helm (kitchen hat) * helm of safeguard (green bowel) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (mirrored gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (velvet pumps) * boots of safeguard (korean sandals) Scrolls scroll of healing (NOM STYL STUNT IS FLY STYL) scroll of mana (OM) scroll of phase door (DID YOU JUST ASSUME MY GENDER) scroll of standard id (PANEMORFA TRAVMATA) scroll of cure (PUBLIC NETHACK SERVER WITH FLEECY COLORS) * scroll of extra healing (FRINDS ELF ATTACK) * scroll of greater mana restoration (OUTER LIMITS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.