Leeroy, lawful male redguardian Thalmor ----- |@..| |@..| |...| ...| |...| ----- [Leeroy the Concordate Agent] St12 Dx12 Co9 In10 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: fear resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Monsters only dropped their equipment with 82% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 82% Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Potion drop chance was reduced to 92% Armor drop chance was reduced to 99% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 24) The following skill became untrainable if you tried to train it too early: protection spells (turn 210) The following skill became untrainable after a while: healing spells (turn 10680) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 57568) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47495 Monster spawn increase reached its maximum at turn 180725 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3477821 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: very nasty bomb (freq bonus 18) The monster species that spawned more often: shaded lichen (freq bonus 4) The monster species that spawned more often: soll woll (freq bonus 4) The monster species that spawned more often: midwifing thimbleful (freq bonus 16) The monster species that spawned more often: helper mummy (freq bonus 16) The monster species that spawned more often: death racquet (freq bonus 66) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 8) The monster species that spawned more often: promodern regularizer mestiza (freq bonus 12) The monster species that spawned more often: stalking sensei lichen (freq bonus 12) The monster species that spawned more often: innovation glaceed (freq bonus 24) The monster species that spawned more often: ferrous horror (freq bonus 20) The monster species that spawned more often: chief mind flayer (freq bonus 64) The monster species that spawned more often: surya deva (freq bonus 8) The monster species that spawned more often: groom nitroglycerine (freq bonus 10) The monster species that spawned more often: animated silver statue (freq bonus 12) The monster species that spawned more often: atomization reembody (freq bonus 6) The monster species that spawned more often: voltaic glimmer (freq bonus 9) The monster species that spawned more often: Victoria (freq bonus 15) The monster species that spawned more often: ecstasy worm (freq bonus 42) The monster species that spawned more often: schwood bear (freq bonus 21) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 24) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster species that never randomly spawned: encompassing welshing The monster species that never randomly spawned: dump blob The monster species that never randomly spawned: maidenhack horror The monster species that never randomly spawned: bellicosely distended antipoverty The monster species that never randomly spawned: caroling legation The monster species that never randomly spawned: red condor The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: terrorist prepping The monster species that never randomly spawned: dowered afterpotential The monster species that never randomly spawned: fared trenchantly colluding The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 17) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 17) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 36) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 86) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 6) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 12) Trap randomization happened for 1 in 319 traps Next attribute increase check would have come at turn 277 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (visored helmet) * skullcap (grunter helmet) * flack helmet (anachrononononaut helmet) * crystal helm (wide conical hat) * mining helm (gray helmet) * field helm (padded helmet) * helm of safeguard (etheric helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (fencing gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (red sneakers) * boots of safeguard (mud boots) Scrolls scroll of healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of mana (SNU QQQ) scroll of phase door (LV FTS) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (WELCOME TO ANGBAND) * scroll of extra healing (EIGHT MONTHS IS TOO LONG DUDE) * scroll of greater mana restoration (CAO NI MA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.