Leeroy, lawful male redguardian Thalmor ----- |...| |..@| |.@.| |...| |...| ....| ----- [Leeroy the Concordate Agent] St10 Dx13 Co8 In12 Wi10 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: polymorph control You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 89% Armor drop chance was reduced to 75% Tool drop chance was reduced to 86% Food drop chance was reduced to 97% Monster death drops spawned with only 83% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: riding (turn 15) The following skill became untrainable if you tried to train it too early: general combat (turn 63) The following skill became untrainable after a while: paddle (turn 30917) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 45693) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39457 Monster spawn increase reached its maximum at turn 118250 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 591811 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: spider grue (freq bonus 5) The monster species that spawned more often: autoimmunized conserve (freq bonus 5) The monster species that spawned more often: non-mad bulb (freq bonus 27) The monster species that spawned more often: Walker (freq bonus 18) The monster species that spawned more often: woodsman (freq bonus 24) The monster species that spawned more often: clicking warp fungus (freq bonus 15) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 10) The monster species that spawned more often: smg turret (freq bonus 8) The monster species that spawned more often: repacifying criticizable (freq bonus 9) The monster species that spawned more often: dull colony (freq bonus 8) The monster species that spawned more often: flashing mischief zon (freq bonus 3) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 3) The monster species that spawned more often: tree nymph (freq bonus 9) The monster species that spawned more often: tunnel worm (freq bonus 20) The monster species that spawned more often: elder stone dragon (freq bonus 12) The monster species that spawned more often: Detective Keelhauler (freq bonus 3) The monster species that spawned more often: ejectum fessed (freq bonus 30) The monster species that spawned more often: frenchmen hunchback coping reminder gusseting (freq bonus 4) The monster species that spawned more often: Genjuro (freq bonus 64) The monster species that spawned more often: grater militiamen (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster species that never randomly spawned: mist golem The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: hewed painful The monster species that never randomly spawned: queen ant The monster species that never randomly spawned: croquette canvaslike The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: estimation riviera kookie The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: japanese meanie The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 2) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 34) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 18) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 78) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 20) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 5) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 53) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 15) Trap randomization happened for 1 in 819 traps Next attribute increase check would have come at turn 1149 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (465) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (speechpipe helmet) * sedge hat (green bowel) * skullcap stone (gemmed helmet) * flack helmet (echo helmet) * crystal helm (yellow helmet) * mining helm (water-pipe helmet) * field helm (cold-blooded helmet) * helm of safeguard (eternal helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (princess gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (rumble boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (SMOKING KILLS) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (IDE BY 0) * scroll of extra healing (EIRIS SAZUN IDISI) * scroll of greater mana restoration (LEGEND OF FH BREATH OF THE DANK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.