Leeroy, lawful male redguardian Thalmor $ $$ $ | $ . ,,, #@h# ##D###$..----.-- ,I,,,,I.I..I$II # -..I@--,|I...III| |.III.| ......II| ` ---.I...|#|.`.....| |....I..|,-.......| $ |........,|.....--- |.......-#------- |......## -------# $ [Leeroy the Heretic Hunter] St10 Dx8 Co12 In16 Wi9 Ch12 ThaRedMalLaw Dlvl:10 $1294 HP-2(108) Pw44(44) AC-7 Exp9 T4011 Latest messages [-1 -> 21] Warning: HP low! The shortener bites you! [-1 -> 20] Warning: HP low! You miss the shortener. (2x) Your orcish helm deflects the shortener's attack. Pick an object. D a dragon (shortener) (base level 6) Accessing Pokedex entry for shortener... Base statistics of this monster type: Base level = 6, difficulty = 7, AC = 0, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists electricity, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Joke monster. Is a valid polymorph form. Attacks: 2d8, bite - ordinary physical You miss the shortener. The shortener just misses! You hit the shortener! The dental brace guy swings his dwarvish mattock. The dental brace guy hits you! You hear the howling of the CwnAnnwn... [-12 -> 9] Warning: HP low! The dental brace guy swings his dwarvish mattock. The dental brace guy hits you! You die... Your inventory Amulets w - an uncursed amulet of covetous warning {0} Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} e - an uncursed +0 elven broadsword {30} g - an uncursed +2 axe {24} l - an uncursed +0 orcish short sword {12} o - 46 uncursed +0 darts (in quiver) {1} p - a blessed +0 orcish dagger {4} s - 2 uncursed +0 crossbow bolts {0} v - a blessed +3 sling {2} x - an uncursed +0 morning star {48} G - an uncursed +0 sling {2} H - 2 cursed -7 course javelins {80} I - an uncursed +0 iron saber {12} R - an uncursed +0 scimitar {16} U - an uncursed +0 battle-axe {48} X - an uncursed +0 katana (weapon in hand) {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} j - an uncursed +0 elven cloak {4} m - a blessed +2 scale mail {100} q - a cursed +1 elven shield (being worn) {20} D - an uncursed +0 pair of leather gloves (being worn) {4} F - a blessed +1 cloak of full nutrition (being worn) {4} M - an uncursed +0 T-shirt (being worn) {2} Y - an uncursed +0 orcish helm (being worn) {12} Comestibles y - 6 uncursed pears {0} N - an uncursed food ration {0} O - an uncursed tripe ration {0} P - an uncursed tin of hobbit veteran meat {0} Scrolls f - 4 uncursed scrolls of mana {0} h - an uncursed scroll of standard id {0} r - an uncursed finalized scroll of identify {0} t - a blessed scroll of identify {0} z - an uncursed finalized scroll of blank paper {0} B - an uncursed scroll of taming {0} C - an uncursed scroll of scare monster {0} J - an uncursed scroll of blank paper {0} S - a blessed scroll of standard id {0} T - an uncursed scroll of healing {0} Spellbooks L - an uncursed spellbook of full healing (1:2) {0} Rings n - an uncursed +3 ring of increase damage {0} K - an uncursed ring of conflict {0} Wands V - an uncursed wand of mana (0:-1) {0} Tools k - a * uncursed bottle {1} A - an uncursed tinning kit (0:38) {0} Q - a * uncursed bottle {1} Venoms u - an uncursed acid venom {1} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 1 sins You could not have this property at all: searching You could not have this property extrinsically: see invisible You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 392 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 74% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 56% Armor drop chance was reduced to 77% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: chaos spells (turn 139) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1056) The following skill became untrainable after a while: quarterstaff (turn 25275) The following skill couldn't be trained before a certain turn number is reached: knife (turn 28773) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 32118 Monster spawn increase reached its maximum at turn 174768 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1087203 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: keneral (freq bonus 8) The monster species that spawned more often: magse (freq bonus 8) The monster species that spawned more often: giant clear jellyfish (freq bonus 8) The monster species that spawned more often: charey (freq bonus 10) The monster species that spawned more often: dreadmaster (freq bonus 24) The monster species that spawned more often: ruby force patch (freq bonus 3) The monster species that spawned more often: runt shaman (freq bonus 16) The monster species that spawned more often: undead pirate (freq bonus 8) The monster species that spawned more often: RNG Kommissioner (freq bonus 24) The monster species that spawned more often: teething ruler (freq bonus 96) The monster species that spawned more often: undead cook (freq bonus 24) The monster species that spawned more often: Midinir (freq bonus 3) The monster species that spawned more often: Kerstin (freq bonus 32) The monster species that spawned more often: patreelja (freq bonus 16) The monster species that spawned more often: nether idiot (freq bonus 10) The monster species that spawned more often: animated rotten egg (freq bonus 8) The monster species that spawned more often: platinum dragon bat (freq bonus 12) The monster species that spawned more often: noxious stalk (freq bonus 14) The monster species that spawned more often: octarine patch (freq bonus 21) The monster species that spawned more often: giant speckled tree frog (freq bonus 24) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: draugr The monster species that never randomly spawned: sorrowful gouda The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: fighter imp The monster species that never randomly spawned: beamer The monster species that never randomly spawned: archcouatl The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: steel golem The monster species that never randomly spawned: fear trove The monster species that never randomly spawned: conceptual ornithology The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 24) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 2) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 9) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 83) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 2) Trap randomization happened for 1 in 176 traps Next attribute increase check would have come at turn 13406 Strength training was 50 Dexterity training was 50 Wisdom training was 20 Constitution training was 32 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 12% You saw invisible You had infravision You had 1709 points of nutrition remaining You aggravated monsters You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. Manwe Sulimo was angry with you (1) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 92% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(442) invoke deity 9 R LIMIT(0) dazzle 5X LIMIT(0) disarm 1 O LIMIT(0) Discoveries Amulets amulet of covetous warning (wide conical) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (viking helmet) * skullcap (knowledgeable helmet) * flack helmet (internet helmet) * crystal helm (secret helmet) * mining helm (middle-earth helmet) * field helm (crested helmet) * helm of safeguard (yellow helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (camouflage patterned gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (cast iron boots) * boots of safeguard (rumble boots) cloak of full nutrition (bleached cloak) elven cloak (faded pall) Scrolls scroll of healing (SHELL PROTECT KEY) scroll of mana (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of phase door (TA PUUN) scroll of standard id (LAM EQUENUS) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (AMGEMS SLAK) * scroll of greater mana restoration (OEOEOEOEH DER HAT NE KNARRE) scroll of identify (GOAL GOREST) scroll of blank paper (unlabeled) scroll of taming (DUCTUM ADIS) scroll of scare monster (PLAY THE VIOLIN DULY THE OPINION) Spellbooks spellbook of full healing (spiral-bound) Potions potion of confusion (instant coffee) potion of blindness (mulled) potion of paralysis (vitriol) potion called vampire blood (blood-red) potion of object detection (cloudy) potion of healing (plasmatic) potion of oil (gooey) Rings ring of increase damage (double) ring of conflict (agate) Wands wand of good night (distorted) wand of mana (symmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 10 Level 10: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 22 times You eaten meat 21 times You were an atheist You never prayed to the gods You hit with a wielded weapon 408 times You killed 169 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (51 of 160) body armor [Basic] (max Master) (70 of 160) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (19 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (344 of 540) long sword [Basic] (max Expert) (84 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...