Leeroy, lawful male redguardian Thalmor # ##########}#}} #.<--.......# }.#}}@}#}#### ....} }# ...}} #. ...... }###}# . # [Leeroy the Heretic Hunter] St6 Dx7 Co10 In13 Wi12 Ch8 ThaRedMalLaw Dlvl:3 $37 HP-9(75) Pw45(45) AC5 Exp6 T1335 Hun Latest messages The phial crashes on your head and breaks into shards. [-1 -> 68] Something seems to be holding you. The orc zombie misses. You can move again. You miss the orc zombie. (3x) You feel more confident in your fighting skills. You hit the orc zombie. Your elven mithril-coat deflects the orc zombie's attack. # You are now more skilled in two-weapon combat. You destroy the orc zombie! Pick an object. E an elemental (invisible invisible badguy) (base level 2) [seen: see invisible] Accessing Pokedex entry for invisible badguy... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 9, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 5. No resistances. No conveyed resistances. Big, genocidable, invisible flyer. See invisible. May be eaten by vegans. Follows you to other levels. Has infravision. Can spontaneously betray you if tame. Origin: Diablo. Is a valid polymorph form. Attacks: 1d4, claw (punch, hit, etc.) - ordinary physical You hear a nearby zap. You are covered in sparkling lights! You feel a strange sense of loss. The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Weapons a - an uncursed +9 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - a cursed -1 dart {0} n - 29 blessed +0 arrows {0} q - an uncursed +3 orcish dagger {4} r - 3 uncursed thoroughly greased +0 orcish spears {36} s - an uncursed +0 knout {7} t - an uncursed +0 orcish short sword {12} x - a cursed -5 flail {7} D - 11 uncursed +0 darts {0} E - 40 uncursed +0 BFG ammos {1} H - 4 uncursed +0 orcish daggers {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} u - an uncursed +0 banded mail {160} v - an uncursed +0 cloak of peace {4} z - a cursed +3 splint mail {160} L - an uncursed +0 elven mithril-coat {60} Comestibles l - 5 uncursed melons {0} F - a blessed orange {0} G - a blessed pear {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} p - a blessed scroll of healing {0} w - an uncursed scroll of enchant weapon {0} C - an uncursed scroll of identify {0} Potions j - a cursed potion of healing {0} B - an uncursed potion of fruit juice {0} Wands K - an uncursed wand of speed monster (0:4) {0} Tools J - an uncursed tin whistle {0} Gems I - an uncursed +0 worthless piece of orange glass {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: hallu party You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 72 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 96% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 52% Armor drop chance was reduced to 85% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: implants (turn 92) The following skill became untrainable if you tried to train it too early: searching (turn 330) You had blown your chance of training the searching skill The following skill became untrainable after a while: divination spells (turn 19276) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 14780) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 21154 Monster spawn increase reached its maximum at turn 141567 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4541345 The monster class that cannot be genocided was xorn The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: swamp fern sprout (freq bonus 20) The monster species that spawned more often: spreading insect (freq bonus 8) The monster species that spawned more often: irritating lady (freq bonus 12) The monster species that spawned more often: strange zombie (freq bonus 24) The monster species that spawned more often: undertaker (freq bonus 16) The monster species that spawned more often: anti-defense monster (freq bonus 60) The monster species that spawned more often: adult sarkany (freq bonus 60) The monster species that spawned more often: hairpiece brig etherized sufferer (freq bonus 30) The monster species that spawned more often: ipoo (freq bonus 18) The monster species that spawned more often: swamp naga hatchling (freq bonus 8) The monster species that spawned more often: bloodshot eye (freq bonus 36) The monster species that spawned more often: tree warp patch (freq bonus 9) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 16) The monster species that spawned more often: boil-covered wretch (freq bonus 12) The monster species that spawned more often: magnetic mold (freq bonus 10) The monster species that spawned more often: hedrow blademaster (freq bonus 36) The monster species that spawned more often: armed migo queen (freq bonus 8) The monster species that spawned more often: sane mold (freq bonus 12) The monster species that spawned more often: bloodgill (freq bonus 12) The monster species that spawned more often: stoat (freq bonus 20) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster species that never randomly spawned: occulting churchlier The monster species that never randomly spawned: insane kobold The monster species that never randomly spawned: maidenhair carted The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: protector of the poor The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: psalmed abreact camellia The monster species that never randomly spawned: giant mill auto The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 30) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 3) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 15) Trap randomization happened for 1 in 979 traps Next attribute increase check would have come at turn 2542 Strength training was 31 Dexterity training was 22 Wisdom training was 7 Constitution training was 39 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 371 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (grunter helmet) * skullcap (gas mask) * flack helmet (inkcoat helmet) * crystal helm (bug-tracking helmet) * mining helm (metal disk) * field helm (winged helmet) * helm of safeguard (covered helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (padded gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (worn-out sneakers) * boots of safeguard (platform boots) cloak of peace (icy cloak) Scrolls scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of standard id (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of cure (DIFFER SEX CANT USE STUNTS) * scroll of extra healing (LESBIANISM FOR EVERYONE) * scroll of greater mana restoration (TRAINED THE HARD WAY) scroll of enchant weapon (OUSIRI SESEGGENBARPHARGGES) scroll of identify (A WILD STEELIX APPEARED) Potions potion of paralysis (palmarosa) potion of healing (bright) potion of fruit juice (venomous) Wands wand of speed monster (trippy) Tools tin whistle (whistle) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a turkey chick a tribble 0 jackals (2 created) a fox 0 papier-mache tigers (1 created) a cat cloud a hobbit an interesting manes 5 pack kobolds (6 created) a whnas a cave kobold 0 baby mimics (3 created) 0 mini permamimics (1 created) a permamimic 0 goblins (1 created) 0 hobgoblins (1 created) a little pig 0 metal moles (1 created) 0 healthy cave spiders (1 created) 2 maggots 0 grid bugs (1 created) 0 chaffinches (1 created) 0 baby yellow dragons (1 created) 0 invisible badguys (2 created) a lichen a spore lichen 0 yellow fungi (1 created) 0 golden stalks (1 created) 0 techno growths (1 created) 0 giant children (2 created) 0 frenzytaurs (1 created) 0 Keystone Policemen (1 created) a newt mummy 0 tapioca puddings (1 created) 0 Lou's sneakers (1 created) 0 tiny trolls (1 created) a hidden barrow wight 0 snow monkeys (1 created) a tundra bear cub a kobold zombie a newt zombie an orc zombie (2 created) 0 dwarf zombies (1 created) a friendly adventurer a chimney sweep a boil-covered wretch 0 coal miners (1 created) an agent of the black market 0 sensers (1 created) an immunizer a wereacidblob 0 thalmors (1 created) 0 shopkeepers (1 created) a twen a gecko a baby crocodile a crude turret (2 created) a gem trove 0 teleport troves (1 created) 72 creatures born. 36 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 30 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (30 of 160) two-weapon combat [Basic] (max Expert) (21 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 1538 points, and 37 pieces of gold, after 1335 moves. Killer: solar beam You were level 6 with a maximum of 75 hit points when you died. You reached the 63rd place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 61 1582 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Coure). - [89] 62 1572 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Drowned in a pool of water by an eel-lizard. 16 [87] *63 1538 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a solar beam. - [75] 64 1530 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (freezing mucus). - [66] 65 1499 weirdvic-Rog-Ang-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (cat mummy), while dragging an iron ball. - [59]