Leeroy, lawful male albae Mahou Shoujo --------.--- ..........| |..........| |........(.| |@@........| |..........| ------------ [Leeroy the Schoolkid] St12 Dx6 Co9 In6 Wi14 Ch14 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC10 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # tin of fish - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten. A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized. pair of gauntlets of power - This is a piece of armor. Color: yellow. Material: gold. Appearance: digger gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). This pair of gloves improves your digging speed with tools. A powerful pair of gauntlets that increases the wearer's strength. What do you want to take off? [ab or ?*] You finish taking off your gloves. plain cloak - This is a piece of armor. Color: white. Material: silk. Appearance: silk cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). A rather boring cloak. Stats: 1 points of AC and a MC of 3. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 56 Implant identification only worked 1 times out of 105 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 36% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 78% Armor drop chance was reduced to 54% Food drop chance was reduced to 96% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 12) The following skill became untrainable if you tried to train it too early: javelin (turn 1176) The following skill became untrainable after a while: high heels (turn 41606) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 39931) Sticky curses were more common by 12% Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30358 Monster spawn increase reached its maximum at turn 291373 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 747240 The monster class that cannot be genocided was rodent The monster class that was spawned more often: Keystone Kop (freq bonus 15) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: Rejda (freq bonus 32) The monster species that spawned more often: fading gray unicorn (freq bonus 38) The monster species that spawned more often: nightly patch (freq bonus 68) The monster species that spawned more often: geology torturer (freq bonus 18) The monster species that spawned more often: fruit bat (freq bonus 54) The monster species that spawned more often: shimmering mold (freq bonus 114) The monster species that spawned more often: arcane horse (freq bonus 68) The monster species that spawned more often: l33t hack0r (freq bonus 34) The monster species that spawned more often: mantling ossify idiomatically (freq bonus 18) The monster species that spawned more often: forest bear (freq bonus 68) The monster species that spawned more often: wizard of the high council (freq bonus 17) The monster species that spawned more often: crowned queen bee (freq bonus 48) The monster species that spawned more often: huge bugbear (freq bonus 34) The monster species that spawned more often: healing force patch (freq bonus 54) The monster species that spawned more often: source of wrath (freq bonus 72) The monster species that spawned more often: heftier wantage rationalizer (freq bonus 32) The monster species that spawned more often: doh sephirah (freq bonus 51) The monster species that spawned more often: fata morgana (freq bonus 153) The monster species that spawned more often: phasing tengu (freq bonus 36) The monster species that spawned more often: Greater Solar (freq bonus 17) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: watch keader The monster species that never randomly spawned: petty big black unicorn The monster species that never randomly spawned: too deep digger The monster species that never randomly spawned: dark stalk The monster species that never randomly spawned: bad bugger The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: eek ant The monster species that never randomly spawned: spritzer The monster species that never randomly spawned: giant ochre jellyfish The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 19) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 16) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 57) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 10) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 4) Trap randomization happened for 1 in 492 traps Trap difficulty was increased by 57 Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from drunken boxing (0) You had 1498 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 200% b - healing 1 healing 10% 200% c - teleport away 6 body 98% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor plain cloak (silk cloak) gauntlets of power (digger gloves) Scrolls scroll of healing (DER AFFE MACHT 4 SCHADEN) scroll of mana (SCENTFUL PERFUME) scroll of phase door (U FOKIENG SUK) scroll of standard id (VERR YED HORRE) scroll of cure (ENSSICIBZ EDUDO) * scroll of extra healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of greater mana restoration (ANDOVA BEGARIN) Spellbooks spellbook of slow monster (octarine) spellbook of healing (yellow) spellbook of teleport away (fine-printed) Wands wand of striking (penis-shaped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.