Leeroy, lawful male peacemaker Lunatic -------------- .............| |............. |.......f....| |.......@..... -------------- [Leeroy the Howler] St17 Dx16 Co15 In15 Wi8 Ch9 LunPeaMalLaw Dlvl:1 $0 HP19(19) Pw6(6) AC-15 Exp1 T1 Latest messages A very powerful spell that tries to tame adjacent monsters. Their magic resistance prevents this from working sometimes, and since the spell used to be totally unbalanced, it can also fail if the monster isn't resistant at all. But even that's not enough, and therefore Amy added another failure effect: if you're unlucky, the monster will be frenzied, which means it cannot be tamed at all anymore. What do you want to take off? [abcdg or ?*] Never mind. helm of steel - This is a piece of armor. Color: orange. Material: mithril. Appearance: steel helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A robust helmet that offers good armor class. pair of gauntlets of steel - This is a piece of armor. Color: brown. Material: leather. Appearance: brand-new gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). This pair of gloves is highly resistant to erosion. A pair of gloves made of metal. They offer good protection. steel shield - This is a piece of armor. Color: yellow. Material: gold. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). This metal shield can deflect lots of attacks. pair of kicking boots - This is a piece of armor. Color: red. Material: plastic. Appearance: mary janes. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These cone heels magically grant resistance to mind flayers' intelligence drain attacks. If you want to be a kung-fu fighter, wear these boots to power up your kicks. pair of kicking boots - This is a piece of armor. Color: red. Material: plastic. Appearance: mary janes. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These cone heels magically grant resistance to mind flayers' intelligence drain attacks. If you want to be a kung-fu fighter, wear these boots to power up your kicks. victorian underwear - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.). This wonderful piece of clothing can be worn under a suit of armor to grant 3 points of magic cancellation. If you wear a cursed one, you have a small chance of reviving on death. It can be read. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: peacevision You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 178 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 23% Wand drop chance was reduced to 90% Implant drop chance was reduced to 98% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 74% Food drop chance was reduced to 98% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: enchantment spells (turn 27) The following skill became untrainable if you tried to train it too early: paddle (turn 686) The following skill became untrainable after a while: implants (turn 18929) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 39438) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57466 Monster spawn increase reached its maximum at turn 266386 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3294678 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: intestinal chairmaned (freq bonus 15) The monster species that spawned more often: grandmaster owlbear (freq bonus 6) The monster species that spawned more often: glass turret (freq bonus 18) The monster species that spawned more often: corrosive grue (freq bonus 10) The monster species that spawned more often: skeletal terror (freq bonus 9) The monster species that spawned more often: toxic force fungus (freq bonus 6) The monster species that spawned more often: fopped scissor (freq bonus 5) The monster species that spawned more often: jargonize aborigine (freq bonus 15) The monster species that spawned more often: engorged eyebrow (freq bonus 18) The monster species that spawned more often: moistful ratted (freq bonus 8) The monster species that spawned more often: venetian fountainhead invaluably (freq bonus 8) The monster species that spawned more often: disrupter turret (freq bonus 16) The monster species that spawned more often: flying ribbon fish (freq bonus 16) The monster species that spawned more often: inseparably riel (freq bonus 18) The monster species that spawned more often: rare tsuchinoko (freq bonus 3) The monster species that spawned more often: RNG laser (freq bonus 2) The monster species that spawned more often: ecofriendly researcher (freq bonus 6) The monster species that spawned more often: warp sphere (freq bonus 4) The monster species that spawned more often: giftedly regretter (freq bonus 16) The monster species that spawned more often: coriander depreciative (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 8) The monster species that never randomly spawned: aligned ray The monster species that never randomly spawned: double birth The monster species that never randomly spawned: barb warp fungus The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: dim warp fungus The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster species that never randomly spawned: autofarm brown pudding The monster species that never randomly spawned: envier straightforward surfacer teasing The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 45) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 19) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 36) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 135) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 19) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 4) Trap randomization happened for 1 in 938 traps Next attribute increase check would have come at turn 663 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having polymorph control (0) Your chance to block was 22% You hungered rapidly You were aware of the presence of topmodels You had 1500 points of nutrition remaining You caused conflict You regenerated You were a werespider Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (steel helmet) gauntlets of steel (brand-new gloves) kicking boots (mary janes) Scrolls scroll of healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (HAS README) scroll of standard id (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of greater mana restoration (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) Spellbooks spellbook of charm monster (listening) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.