Leeroy, lawful male human Lunatic ----#--.-------- +..............| |...f.@........| .....@...{.....| ---------------- [Leeroy the Howler] St13 Dx9 Co11 In11 Wi4 Ch7 LunHumMalLaw Dlvl:1 $0 HP20(20) Pw6(6) AC-13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male human Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. @ a human or elf (curser) (base level 0) (female) Accessing Pokedex entry for curser... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. f a cat or other feline (tame panther called Tomcat Karlo) (base level 5) Accessing Pokedex entry for panther... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 6, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 4. No resistances. No conveyed resistances. Big, genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, claw (punch, hit, etc.) - ordinary physical 1d6, claw (punch, hit, etc.) - ordinary physical 1d10, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: fear factor You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 39 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 24% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 92% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: enchantment spells (turn 21) The following skill became untrainable if you tried to train it too early: occult spells (turn 252) The following skill became untrainable after a while: healing spells (turn 30940) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 56966) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56498 Monster spawn increase reached its maximum at turn 113910 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1380240 The monster class that cannot be genocided was xorn The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: disease sphere (freq bonus 16) The monster species that spawned more often: haughty centaur (freq bonus 12) The monster species that spawned more often: malformation redemanded (freq bonus 16) The monster species that spawned more often: The Beetle (freq bonus 21) The monster species that spawned more often: hellhole force fungus (freq bonus 8) The monster species that spawned more often: jeoparding hydro (freq bonus 16) The monster species that spawned more often: bureaucracy penpoint (freq bonus 8) The monster species that spawned more often: Sven (freq bonus 10) The monster species that spawned more often: shimmering spore (freq bonus 5) The monster species that spawned more often: wounding knight (freq bonus 12) The monster species that spawned more often: kill wing (freq bonus 24) The monster species that spawned more often: protected gray unicorn (freq bonus 12) The monster species that spawned more often: chasing garter snake (freq bonus 8) The monster species that spawned more often: Rough Teresa's gentle-soft sneaker (freq bonus 4) The monster species that spawned more often: swamp lizard (freq bonus 10) The monster species that spawned more often: brick living rallye (freq bonus 24) The monster species that spawned more often: orange force fungus (freq bonus 24) The monster species that spawned more often: thick deep one (freq bonus 8) The monster species that spawned more often: behemoth (freq bonus 104) The monster species that spawned more often: wild mumak (freq bonus 6) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster species that never randomly spawned: aquatic golem The monster species that never randomly spawned: Florella The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: deceiving colony The monster species that never randomly spawned: laboriously nonvisual collegial impeded The monster species that never randomly spawned: black lich The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: emerged unkingly The monster species that never randomly spawned: porter rubber chicken The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 23) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 63) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 5) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 1773 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having an increased fear factor (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (anachrononononaut helmet) gauntlets of steel (english gloves) kicking boots (ski heels) Scrolls scroll of healing (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of mana (ROBBER BUS) scroll of phase door (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of standard id (FELLOW LEAF ELF STAT CANNT LOWED) scroll of cure (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) * scroll of extra healing (OYII) * scroll of greater mana restoration (AYY LMAO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.