Leeroy, lawful male american Lunatic -.-.- |...| |.f@| |...| |...| +...| ----- [Leeroy the Howler] St16 Dx12 Co12 In13 Wi8 Ch5 LunAmeMalLaw Dlvl:1 $0 HP21(21) Pw8(8) AC-12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male american Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. f a cat or other feline (tame panther called Tomcat Karlo) (base level 5) Accessing Pokedex entry for panther... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 6, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 4. No resistances. No conveyed resistances. Big, genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, claw (punch, hit, etc.) - ordinary physical 1d6, claw (punch, hit, etc.) - ordinary physical 1d10, bite - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: half physical damage You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 96% Wand drop chance was reduced to 92% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 55% Monster death drops spawned with only 80% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: two-handed sword (turn 33) The following skill became untrainable if you tried to train it too early: divination spells (turn 153) The following skill became untrainable after a while: short sword (turn 56097) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 19904) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85010 Monster spawn increase reached its maximum at turn 290639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 343413 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: uber stalkish (freq bonus 26) The monster species that spawned more often: pustulent warp patch (freq bonus 44) The monster species that spawned more often: dear deer lady (freq bonus 12) The monster species that spawned more often: vampire yeek (freq bonus 15) The monster species that spawned more often: big wraith (freq bonus 22) The monster species that spawned more often: Anselm (freq bonus 28) The monster species that spawned more often: karnel (freq bonus 14) The monster species that spawned more often: noteworthy otolith (freq bonus 6) The monster species that spawned more often: sluggish ray (freq bonus 6) The monster species that spawned more often: heath (freq bonus 12) The monster species that spawned more often: multi-hued mold (freq bonus 20) The monster species that spawned more often: handoff albinoism narrater (freq bonus 15) The monster species that spawned more often: indefatigability vapourer (freq bonus 20) The monster species that spawned more often: jet unicorn (freq bonus 14) The monster species that spawned more often: Jens (freq bonus 15) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 28) The monster species that spawned more often: forwarder covet (freq bonus 12) The monster species that spawned more often: brown starlit sky (freq bonus 12) The monster species that spawned more often: tasloi zombie (freq bonus 12) The monster species that spawned more often: looser scarab (freq bonus 12) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 8) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster species that never randomly spawned: news xpress The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: sorbate bowered The monster species that never randomly spawned: meso The monster species that never randomly spawned: cool guy The monster species that never randomly spawned: evil monster The monster species that never randomly spawned: taker colony The monster species that never randomly spawned: siena spore The monster species that never randomly spawned: tapioca snake The monster species that never randomly spawned: smart missile The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 342) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 341) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 70) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 3) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 9) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 11) Trap randomization happened for 1 in 751 traps Next attribute increase check would have come at turn 507 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having half physical damage (0) Your chance to block was 32% You had 1500 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (73) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (radio helmet) gauntlets of steel (racer gloves) kicking boots (high iron boots) Scrolls scroll of healing (IMB AXES MUMMIES) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (GET SLEX TODAY) scroll of standard id (DOGO FUTSF) scroll of cure (SACRED TRANSPOSITIONS) * scroll of extra healing (INEMPTIO) * scroll of greater mana restoration (MOVE FINGERS TO DISTUB BY STUNTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Lunatic... You and Tomcat Karlo escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.