Leeroy, lawful male addicted Lunatic ------------------- |.................| |...........r.....| |..........@......| --------- -.------- [Leeroy the Howler] St25 Dx25 Co25 In25 Wi25 Ch25 LunAddMalLaw Dlvl:1 $0 HP20(20) Pw6(6) AC-22 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male addicted Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Pick an object. r a rodent (tame sewer rat) (base level 0) Accessing Pokedex entry for sewer rat... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 24. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing cheese. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: acid resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 76% Wand drop chance was reduced to 91% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 86% Tool drop chance was reduced to 77% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: implants (turn 29) The following skill became untrainable if you tried to train it too early: protection spells (turn 84) The following skill became untrainable after a while: searching (turn 38345) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 65348) Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100710 Monster spawn increase reached its maximum at turn 169926 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 412912 The monster class that cannot be genocided was ghost The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: clippy demon (freq bonus 12) The monster species that spawned more often: werebear (freq bonus 6) The monster species that spawned more often: grave recurving category unseating (freq bonus 3) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 8) The monster species that spawned more often: undead naga (freq bonus 6) The monster species that spawned more often: snail (freq bonus 14) The monster species that spawned more often: ant (freq bonus 10) The monster species that spawned more often: serrated lance carrier (freq bonus 24) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 4) The monster species that spawned more often: disentitrice (freq bonus 8) The monster species that spawned more often: freezer mimic (freq bonus 6) The monster species that spawned more often: polar beast (freq bonus 8) The monster species that spawned more often: sputa-flowing woman (freq bonus 9) The monster species that spawned more often: blue blob (freq bonus 30) The monster species that spawned more often: weregreenslime (freq bonus 6) The monster species that spawned more often: eye sore (freq bonus 4) The monster species that spawned more often: undead bloodseeker (freq bonus 12) The monster species that spawned more often: enchantress (freq bonus 24) The monster species that spawned more often: compsognathus (freq bonus 8) The monster species that spawned more often: porter tengu (freq bonus 7) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: giant albatross The monster species that never randomly spawned: argued improvidence The monster species that never randomly spawned: healing trove The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: mangle billiard deceleration The monster species that never randomly spawned: these crayfish The monster species that never randomly spawned: moroccan vagabonded flighting nonunified gassier The monster species that never randomly spawned: nymphomaniac The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: small boo The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 73) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 15) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 19) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 17) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 4) Trap randomization happened for 1 in 921 traps Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having speed (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werespider Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (510) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (cold-blooded helmet) gauntlets of steel (sensor gloves) kicking boots (spider boots) Scrolls scroll of healing (TO MENY SHOTING TO BE AVOID) scroll of mana (WE ARE ALL INFECTED BY THE MESHERA) scroll of phase door (TEEEE TSUUUU OOOOO) scroll of standard id (0UTROSP3CTIVE) scroll of cure (SERO GRIUS) * scroll of extra healing (RO MON LIN TEXTILE) * scroll of greater mana restoration (HI GUYS IM ON MY TABLETTEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... You and the sewer rat escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.