Leeroy, lawful male addicted Acid Mage -------------------- |..............@d..| |..................| |.............`....| |..................| -----------.--+----- [Leeroy the Oozer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC-3 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male addicted Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 235 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 88% Armor drop chance was reduced to 80% Tool drop chance was reduced to 75% Food drop chance was reduced to 95% Monster death drops spawned with only 85% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: spirituality (turn 8) The following skill became untrainable if you tried to train it too early: techniques (turn 138) The following skill became untrainable after a while: spirituality (turn 45559) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 6909) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 61972 Monster spawn increase reached its maximum at turn 261232 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 600408 The monster class that cannot be genocided was snake The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: death brigadier (freq bonus 10) The monster species that spawned more often: clock forest archer (freq bonus 6) The monster species that spawned more often: spearmen distasting (freq bonus 24) The monster species that spawned more often: giant death dog (freq bonus 18) The monster species that spawned more often: carver (freq bonus 12) The monster species that spawned more often: geek (freq bonus 18) The monster species that spawned more often: citykiller turret (freq bonus 10) The monster species that spawned more often: Kati (freq bonus 5) The monster species that spawned more often: Nakoruru (freq bonus 24) The monster species that spawned more often: Tiksrvzllat (freq bonus 10) The monster species that spawned more often: lively semierect (freq bonus 24) The monster species that spawned more often: shaped force fungus (freq bonus 20) The monster species that spawned more often: old silver dragon (freq bonus 20) The monster species that spawned more often: emperor mimic (freq bonus 16) The monster species that spawned more often: dark laser (freq bonus 12) The monster species that spawned more often: nautilus engineer (freq bonus 33) The monster species that spawned more often: Martti Ihrasaari (freq bonus 6) The monster species that spawned more often: breaker crasher (freq bonus 18) The monster species that spawned more often: pink slime (freq bonus 12) The monster species that spawned more often: fetishist dystrophy (freq bonus 132) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 16) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster species that never randomly spawned: anglophobe telex The monster species that never randomly spawned: quantum piercer The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: topless nurse The monster species that never randomly spawned: silver naga hatchling The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: frank stone The monster species that never randomly spawned: best high school teacher The monster species that never randomly spawned: ghastly soul The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 52) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 21) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 4) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 11) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 68) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 65) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this trap was always invisible: satatue trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 2) Trap randomization happened for 1 in 881 traps Trap difficulty was increased by 91 Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of phase door (ABABILA) scroll of healing (KASTOR THAB THAB) scroll of mana (TRY HARD) scroll of standard id (BURST THE SOUL) scroll of cure (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of extra healing (THE FITNESS GRAM PACER TEST) * scroll of greater mana restoration (SHUCKLEINOU) Spellbooks spellbook of acid sphere (fallen) spellbook of acid stream (smeared) Potions potion of gain energy (fluorescent) potion of oil (cranberry) Rings ring of see invisible (inka) Wands wand of acid (belled) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.