Leeroy, lawful male addicted Lunatic --- --------- -- |......d@...$..| ...............| |..............| ---------------- [Leeroy the Howler] St25 Dx25 Co23 In25 Wi25 Ch25 LunAddMalLaw Dlvl:1 $0 HP20(20) Pw6(6) AC-23 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male addicted Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. d a dog or other canine (tame jackal) (base level 0) Accessing Pokedex entry for jackal... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical # Pick an object. @ a human or elf or you (addicted lunatic called Leeroy, on a staircase) Accessing Pokedex entry for addict... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: half physical damage You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 63% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 93% Implant drop chance was reduced to 80% Potion drop chance was reduced to 96% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: high heels (turn 84) The following skill became untrainable if you tried to train it too early: knife (turn 238) The following skill became untrainable after a while: enchantment spells (turn 21270) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 8690) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15152 Monster spawn increase reached its maximum at turn 306002 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1716975 The monster class that cannot be genocided was worm The monster class that was spawned more often: angelic being (freq bonus 16) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: dread lich (freq bonus 108) The monster species that spawned more often: godhood slugfest (freq bonus 42) The monster species that spawned more often: nausea force fungus (freq bonus 36) The monster species that spawned more often: invading crunching (freq bonus 44) The monster species that spawned more often: living tornado (freq bonus 38) The monster species that spawned more often: dcss mummy (freq bonus 17) The monster species that spawned more often: shadowy vampire lord (freq bonus 72) The monster species that spawned more often: Lunar (freq bonus 18) The monster species that spawned more often: terrible orb (freq bonus 114) The monster species that spawned more often: epoch boardinghouse (freq bonus 162) The monster species that spawned more often: dementia turret (freq bonus 126) The monster species that spawned more often: apian scintillator suspecter (freq bonus 34) The monster species that spawned more often: shitty spore (freq bonus 36) The monster species that spawned more often: iced mammoth (freq bonus 40) The monster species that spawned more often: spike fiend (freq bonus 228) The monster species that spawned more often: purple wraith (freq bonus 456) The monster species that spawned more often: moldy force fungus (freq bonus 68) The monster species that spawned more often: plain draconian (freq bonus 36) The monster species that spawned more often: exclamatory soleprint chevron plaster (freq bonus 108) The monster species that spawned more often: empire state building (freq bonus 76) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster species that never randomly spawned: gaudery tobacconist buckled The monster species that never randomly spawned: lilac warp patch The monster species that never randomly spawned: PVUa>tE