Leeroy, lawful male albae Lunatic ------- |.....| ......| |.....| |.s...| |.@...| ------- [Leeroy the Howler] St12 Dx15 Co14 In18 Wi9 Ch7 LunAlbMalLaw Dlvl:1 $0 HP26(26) Pw13(13) AC-14 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Your gloves feel cold. The moon is waxing tonight. # pair of kicking boots - This is a piece of armor. Color: brown. Material: leather. Appearance: mud boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). If you want to be a kung-fu fighter, wear these boots to power up your kicks. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 149 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 79% Food drop chance was reduced to 80% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body armor (turn 7) The following skill became untrainable if you tried to train it too early: attack spells (turn 1080) The following skill became untrainable after a while: axe (turn 30785) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 10239) Sticky curses were more common by 10% Heavy curses were more common by 24% Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91453 Monster spawn increase reached its maximum at turn 172065 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 895320 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: imp or minor demon (freq bonus 36) The monster species that spawned more often: sea giant (freq bonus 74) The monster species that spawned more often: disenchanter eye (freq bonus 468) The monster species that spawned more often: skeletal terror (freq bonus 39) The monster species that spawned more often: shadow breeder (freq bonus 234) The monster species that spawned more often: lethe sphere (freq bonus 228) The monster species that spawned more often: spectre (freq bonus 228) The monster species that spawned more often: ogre axman (freq bonus 37) The monster species that spawned more often: Tatewaki Kuno (freq bonus 38) The monster species that spawned more often: red warp fungus (freq bonus 74) The monster species that spawned more often: misinform belt modernized (freq bonus 120) The monster species that spawned more often: decentralize illimitable (freq bonus 234) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 160) The monster species that spawned more often: eye of doom (freq bonus 76) The monster species that spawned more often: cloth golem (freq bonus 164) The monster species that spawned more often: colorless stalk (freq bonus 114) The monster species that spawned more often: sepia warp fungus (freq bonus 114) The monster species that spawned more often: entry sunup reintroduced (freq bonus 228) The monster species that spawned more often: Solvejg's mocassin (freq bonus 234) The monster species that spawned more often: incredible stat cheat beholder (freq bonus 800) The monster species that spawned more often: elder evil dragon (freq bonus 234) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 8) The monster trait that was more common: monsters of medium size (freq bonus 16) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster species that never randomly spawned: ignoring structural clemency britisher The monster species that never randomly spawned: castigant The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: little boy The monster species that never randomly spawned: cave goblin The monster species that never randomly spawned: uncurl wasteful The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: vacuum mushroom The monster species that never randomly spawned: Belial The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 10) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 160) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 19) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 129) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 20) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 16) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 99) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 33) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 2095 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having contamination resistance (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a wererat Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of steel (celtic helmet) gauntlets of steel (gameble gloves) kicking boots (mud boots) Scrolls scroll of healing (BINAURAL BEATS BY DRE) scroll of mana (PHOL ENDE WODAN) scroll of phase door (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of standard id (ENO OWT EERHT) scroll of cure (OCTAHEXAOCTA) * scroll of extra healing (SO INFERO NO) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... You and Andreas escaped from the dungeon with 26 points, Since you escaped early, the score list will not be checked.