Leeroy, lawful male albae Acid Mage -.-.-+----- |...d.....| |.$.@`....| ..........| ----------- [Leeroy the Oozer] St5 Dx6 Co8 In11 Wi8 Ch10 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: fear resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 137 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 73% chance Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 72% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 78% Food drop chance was reduced to 90% Monster death drops spawned with only 69% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: elemental spells (turn 14) The following skill became untrainable if you tried to train it too early: divination spells (turn 644) The following skill became untrainable after a while: body spells (turn 52826) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 35916) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49723 Monster spawn increase reached its maximum at turn 90533 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8959283 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: color changer (freq bonus 9) The monster species that spawned more often: elf (freq bonus 4) The monster species that spawned more often: unnethack horror (freq bonus 4) The monster species that spawned more often: incredulity thrombi (freq bonus 18) The monster species that spawned more often: beaming ufo part (freq bonus 5) The monster species that spawned more often: asgardian (freq bonus 12) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 54) The monster species that spawned more often: cursed ray (freq bonus 16) The monster species that spawned more often: undead stargazer (freq bonus 12) The monster species that spawned more often: covetous orc-captain (freq bonus 3) The monster species that spawned more often: azure mushroom (freq bonus 20) The monster species that spawned more often: ninja girl (freq bonus 6) The monster species that spawned more often: wereworm (freq bonus 12) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 4) The monster species that spawned more often: pulse boomer (freq bonus 4) The monster species that spawned more often: winter wolf cub (freq bonus 8) The monster species that spawned more often: young unicorn (freq bonus 36) The monster species that spawned more often: prowling dead potato (freq bonus 16) The monster species that spawned more often: greater dimensional portal (freq bonus 24) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster species that never randomly spawned: gizard The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: Arucueid Bruenstud The monster species that never randomly spawned: toxic fiend The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: savings cash The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: yorkshire terrier The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 76) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 15) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 26) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 5) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 11) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 2) Trap randomization happened for 1 in 172 traps Next attribute increase check would have come at turn 208 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (455) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of stinking cloud (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of healing (HAKUNA MATATA) scroll of mana (HASH EM EXTENDED BREAKFAST) scroll of phase door (FINNING SPIDGET) scroll of standard id (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of cure (FLOW ABLES IS BACKWARD) * scroll of extra healing (ON TIMON TIME ON TIME) * scroll of greater mana restoration (9H) Spellbooks spellbook of acid sphere (detestable) spellbook of acid stream (tartan) Potions potion of clairvoyance (viscous) Rings ring of fire resistance (dilithium) Wands wand of acid (orichalcum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 42 points, Since you escaped early, the score list will not be checked.