Leeroy, lawful male redguardian Thalmor ----- ----- -------- ######|...| ###|...| |......|## #,,,,,-...| #,,....| --------------- |.......,# ######|...|##########,#|...|### |.............| |......|,# ####|....,,,,,,,,,,,,...%.,,### |............$| -.------,# ##,,,-...|,###########|...|#,,,`# |............$| #,# #,# -----#,,##|...#,# |...| ###,# |.............| ------|---- #,### |...-,,# --#--,# ---.- #@##|...........$.| |.........| #`,,###|...|######,,,,,# ##,#,# #,l,..............| |...---...- ##,,,,....| `,,,,###,## ##,,,,# ####-%------|------ |...|#|...| #####|...| ####,,,,,,# #,,#### #,# #,# |...<#|...| |...| ###,--.--- #,# ### ### |...---...| ----- #,|....| -----.--------- |.........| #,#....|#|......(......| ----------- #,#....|,..............| #,#....|,|.............| #,|.....,|............>| #,.....|#--------------- ##------ [Leeroy the Heretic Hunter] St9 Dx11 Co13 In16 Wi12 Ch9 ThaRedMalLaw Dlvl:5 $0 HP-1(107) Pw60(67) AC3 Exp9 T3387 Par Leg Latest messages [-7 -> 44] Eliane swings her soft girl sneaker. Eliane hits you! (2x) [-9 -> 35] Eliane scratches your left leg! [-7 -> 28] Eliane swings her soft girl sneaker. The soft leather sneaker actually feels quite soothing. Eliane hits you! (2x) [-3 -> 26] Eliane scratches your left leg! [-14 -> 12] Warning: HP low! Eliane scratches your right leg! [-11 -> 1] Warning: HP low! Eliane swings her soft girl sneaker. The soft leather sneaker actually feels quite soothing. Eliane hits you! (2x) You die... Your inventory Weapons a - a blessed +1 elven broadsword (weapon in hand) {30} c - a blessed +2 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - an uncursed +0 bow {12} m - a cursed -1 arrow {0} n - an uncursed +0 elven dagger {4} t - 5 cursed -1 arrows named Demon Portal {0} u - an uncursed +0 club {12} K - 2 uncursed +0 daggers {8} L - an uncursed +0 iron saber {12} N - 82 uncursed +0 crossbow bolts {2} S - 14 cursed -1 darts {0} T - 17 uncursed poisoned +0 darts {0} V - 16 uncursed +0 darts {0} Z - an uncursed +0 bent sable {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 orcish helm {12} o - an uncursed +0 pair of elven boots {8} w - an uncursed +0 orcish cloak {4} x - an uncursed +0 ring mail {100} B - a blessed +1 scale mail {100} C - an uncursed +0 pair of iron shoes {20} E - an uncursed +0 pair of iron shoes {20} Q - an uncursed +0 orcish helm {12} X - a blessed +0 pair of sweet mocassins {1} Comestibles s - 2 uncursed tripe rations {0} Scrolls g - 2 uncursed scrolls of mana {0} h - 2 uncursed scrolls of phase door {0} i - 4 uncursed scrolls of standard id {0} v - an uncursed finalized scroll of sinking {0} z - a blessed scroll of healing {0} F - an uncursed finalized scroll of taming {0} J - a cursed finalized scroll of random enchantment {0} W - an invisible blessed scroll of mana {0} Spellbooks y - an uncursed spellbook of disintegration beam (6:1) {0} M - an uncursed spellbook of slow monster (4:2) {0} R - an uncursed finalized spellbook of sleep (6:4) {0} Potions A - an uncursed finalized potion of water {0} Tools q - an uncursed leather saddle {0} r - an uncursed tinning kit (0:27) {0} D - an uncursed large box {500} G - an uncursed tallow candle (2000) {0} H - an uncursed +0 pick-axe {32} Gems O - 9 uncursed +0 rocks {0} P - an uncursed +0 topaz stone {1} The large box is empty. Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: regeneration You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 87% Tool drop chance was reduced to 88% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 25) The following skill became untrainable if you tried to train it too early: sling (turn 1116) The following skill became untrainable after a while: occult spells (turn 20656) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 39096) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 63191 Monster spawn increase reached its maximum at turn 235301 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 752724 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: snow orc (freq bonus 12) The monster species that spawned more often: corpse fish (freq bonus 6) The monster species that spawned more often: team nastytrap member (freq bonus 12) The monster species that spawned more often: wood bear cub (freq bonus 10) The monster species that spawned more often: vainglory petulantly (freq bonus 6) The monster species that spawned more often: recelebrated negligible (freq bonus 12) The monster species that spawned more often: shoplifted lateraled (freq bonus 16) The monster species that spawned more often: lawn cattle (freq bonus 10) The monster species that spawned more often: grand light canyon (freq bonus 3) The monster species that spawned more often: porter abnormal vortex (freq bonus 3) The monster species that spawned more often: hedgehog (freq bonus 28) The monster species that spawned more often: wrong beam (freq bonus 8) The monster species that spawned more often: draugrog (freq bonus 3) The monster species that spawned more often: in the net (freq bonus 12) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 8) The monster species that spawned more often: fook yoo platypus (freq bonus 4) The monster species that spawned more often: large food trove (freq bonus 10) The monster species that spawned more often: lovely girl (freq bonus 5) The monster species that spawned more often: weregiantant (freq bonus 21) The monster species that spawned more often: real mushroom (freq bonus 18) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster species that never randomly spawned: mana sphere The monster species that never randomly spawned: blood vortex The monster species that never randomly spawned: petty big ghost The monster species that never randomly spawned: many arms ogre The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: death clan The monster species that never randomly spawned: unknowable clift The monster species that never randomly spawned: quantum ripper The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: invisible CC The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 19) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Trap randomization happened for 1 in 409 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 3511 Strength training was 50 Dexterity training was 50 Wisdom training was 13 Constitution training was 32 Your sanity was 0 The escalating chokhmah attack damage was 1 You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were paralyzed (-3) You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having flying (0) You were prevented from having regeneration (0) You had wounded legs (396) You saw invisible You had infravision You had 1304 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - disintegration beam 8 chaos 100% 77% b - protection 1 protect 46% 120% c - sleep 2 enchant 53% 85% d - insulate 2 protect 53% 85% e - random speed 3 chaos 55% 90% f - holy shield 3 protect 87% 91% g - slow monster 2 enchant 53% 96% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(8597) phase door 9 R LIMIT(483) invoke deity 9 R LIMIT(699) dazzle 5X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod stone (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (translucent helmet) * skullcap (silk helmet) * flack helmet (sages helmet) * crystal helm (gas mask) * mining helm (tight helmet) * field helm (complete helmet) * helm of safeguard (black helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (transparent gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (area boots) * boots of safeguard (sputa boots) elven boots (castlevania boots) Scrolls scroll of healing (CUTME) scroll of mana (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (ULULULULOHH) scroll of cure (VOMIT TO MELT ENEMY) * scroll of extra healing (WHAT THE FUCK IS THIS) * scroll of greater mana restoration (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of sinking (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of taming (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of random enchantment (LETS KEEP THIS TO WASHSELVES) Spellbooks spellbook of disintegration beam (elemental) spellbook of protection (fat) spellbook of sleep (faded) spellbook of insulate (radiant green) spellbook of random speed (possessive) spellbook of holy shield (credited) spellbook of slow monster (blurred) Potions potion of paralysis (violet) potion of water (clear) Wands wand of paralysis (diffuse) Tools leather saddle (saddle) large box (wooden box) tallow candle (candle) Gems topaz stone (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a fuel barrel an ae a gang guy a hounddog a floating eye a hobbit a porter flying dwarf a duergar lord an evasive homunculus a hidden kobold a reston 0 small kobolds (1 created) 0 kappas (1 created) a kobold chieftain 10 mini leprechauns (13 created) 7 gizards (8 created) 7 little leprechauns (8 created) 14 leprechauns (20 created) 2 wepechauns 2 leprechaun groupies a force leprechaun 2 annoying leprechauns a humanoid leprechaun a leprechotta Eliane (0 times) a deimonidaine a marine goblin 0 rabbits (1 created) a black rat a GR 0 giant garbage rats (1 created) 0 ferrets (1 created) a stalactoid a vipertex 2 evasive maggots 0 grid bugs (1 created) 0 damaged arcadian avengers (1 created) a large bat 0 lichens (3 created) 0 porter lichens (1 created) 2 spore lichens 0 water lichens (1 created) 3 wouwou beggars 0 brown stalks (1 created) 2 yellow molds (1 created) 0 orange patches (1 created) 3 orange spores (0 created) a golden mushroom 0 sucker mushrooms (1 created) 0 shriekers (1 created) 0 violet fungi (1 created) 0 screamers (1 created) 0 fakers (1 created) an intermediate gnome a mini jabberwock a Keystone Kop a Kop Lieutenant a riverside naga hatchling 0 minor ogres (1 created) a low speeze a bum beggar 5 river moccasins 0 baby umber hulks (1 created) a kobold zombie a human zombie 0 zombies (1 created) 2 human adventurers a chimney sweep a weary pilgrim (2 created) a battle scarred ronin a weary-looking traveler an albae a poisoner a mugger a weregiantant 0 novice rogues (1 created) a werenymph a sweet coquette a thalmor 0 shopkeepers (2 created) Asmodeus (0 times) a tortoise (2 created) a hata-hata (2 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) a trout 0 wet trouts (1 created) 0 giant eels (2 created) 0 eel-lizards (1 created) 0 electric eels (1 created) a newt a deminewt (2 created) a burning fern spore a kogepan a floor grue a plumach 0 potion troves (1 created) a shock trove 162 creatures born. 116 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 33 times You eaten food with animal by-products 28 times You eaten meat 22 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 121 times You killed 115 monsters You read items or engraved 42 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (59 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (41 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (19 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (12 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (176 of 160) two-weapon combat [Basic] (max Expert) (181 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (79 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (8 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (26 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 5 with 10800 points, and 0 pieces of gold, after 3387 moves. Killer: a monster (Eliane), while paralyzed by a monster attack You were level 9 with a maximum of 107 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 26 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102] 27 10941 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 9. Killed by a monster (barrow wight), while fainted from lack of food. - [103] *28 10800 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom * on level 5. Killed by a monster (Eliane), while paralyzed by a monster attack. - [107] 29 9401 Tavion-Cam-Bor-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (watch captain). - [70] 30 9033 weirdvic-Rog-Ang-Fem-Neu died in The Gnomish Mines on level 7. Killed by a blast of disintegration. - [112]