Leeroy, lawful male redguardian Thalmor ----.---- |...@.|.| ..$@..... |.......| --------- [Leeroy the Concordate Agent] St10 Dx4 Co8 In7 Wi7 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Implant drop chance was reduced to 93% Food drop chance was reduced to 91% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 12) The following skill became untrainable if you tried to train it too early: protection spells (turn 1102) The following skill became untrainable after a while: sexy flats (turn 20554) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 34713) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31039 Monster spawn increase reached its maximum at turn 160631 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1131485 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: hill sliant (freq bonus 20) The monster species that spawned more often: miller dilapidator (freq bonus 24) The monster species that spawned more often: daydreamt alienage (freq bonus 9) The monster species that spawned more often: flying troll (freq bonus 8) The monster species that spawned more often: giant cockroach (freq bonus 8) The monster species that spawned more often: graduate (freq bonus 6) The monster species that spawned more often: forfeit wiped (freq bonus 6) The monster species that spawned more often: greneuvenic topmodel (freq bonus 9) The monster species that spawned more often: Felix (freq bonus 10) The monster species that spawned more often: ice stalk (freq bonus 8) The monster species that spawned more often: fire sliant (freq bonus 36) The monster species that spawned more often: dusking murdered loft dhow cambridge marrier (freq bonus 12) The monster species that spawned more often: decayed stalk (freq bonus 12) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 12) The monster species that spawned more often: beauty (freq bonus 6) The monster species that spawned more often: cow orker (freq bonus 12) The monster species that spawned more often: Baffomet (freq bonus 8) The monster species that spawned more often: toured pinhead (freq bonus 12) The monster species that spawned more often: red death (freq bonus 24) The monster species that spawned more often: Mister Head (freq bonus 24) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster species that never randomly spawned: damage monster The monster species that never randomly spawned: marjorid The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: copper dragon The monster species that never randomly spawned: creeping silver coins The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: Ludwig The monster species that never randomly spawned: barb mold The monster species that never randomly spawned: omen The monster species that never randomly spawned: Vorlon missile The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 28) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 19) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 187) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 13) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 18) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 25) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 9) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this trap was always invisible: goldspell trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 1) Trap randomization happened for 1 in 877 traps Next attribute increase check would have come at turn 578 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (596) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (tight helmet) * skullcap (cloudy helmet) * flack helmet (anti-government helmet) * crystal helm (rural helmet) * mining helm (translucent helmet) * field helm (dim colored helmet) * helm of safeguard (winged helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (padded gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (hot boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (VENZAR BORGAVVE) scroll of cure (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of extra healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) * scroll of greater mana restoration (OBI WAN CANOPY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.