Leeroy, lawful male redguardian Thalmor -------------- ---|------ -------............------- ........| |...................`....| ...>..|#|........................| .....|,.........................| ....|,-------............------- ..|,# -|--------.--- ####.#,# #,,,,,,,,,, -|--- ###S`,,,,,,# #########,# |...| ##,,@#,,,,### #,,,# |.... ###@,###,# ####,### |...|##,,,###,,# #####,,,,# |.{.-,,,,,,,,,## ######,,,,,#------.- |...|#,,####### #,,,,,#####,-.`....+ |$..+ ----|----.-----,,,,,|....<.| ----- |.......*.....|,####|......| |............{|,# -------- |.............|,# ---------------,# #,,,,,# [Leeroy the Whitegold Ambassador] St7 Dx15 Co10 In13 Wi11 Ch5 ThaRedMalLaw Dlvl:1 $0 HP0(46) Pw21(21) AC1 Exp3 T198 Latest messages In what direction? [hykulnjb><] You kick the river moccasin. The river moccasin slides, nimbly evading your kick. The river moccasin misses. You hear a mumbled curse. You miss the river moccasin. You hit the river moccasin. The river moccasin misses. You miss the river moccasin. (2x) The river moccasin bites you! [-3 -> 9] Warning: HP low! Your elven mithril-coat blocks the river moccasin's attack. You miss the river moccasin. You hit the river moccasin. The river moccasin bites you! The river moccasin's bite was poisoned! [-5 -> 5] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - 53 cursed -5 bullets {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles j - an uncursed tin of twen meat {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - an uncursed finalized fireproof scroll of acquirement {0} Potions m - a blessed potion of restore ability {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 39 Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 72% Armor drop chance was reduced to 95% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: enchantment spells (turn 33) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 650) The following skill became untrainable after a while: protection spells (turn 66371) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 55900) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 197165 Monster spawn increase reached its maximum at turn 232355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2750528 The monster class that cannot be genocided was golem The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: undead anachronounbinder (freq bonus 2) The monster species that spawned more often: cushy pished utahan initially (freq bonus 8) The monster species that spawned more often: ghetto mushroom (freq bonus 36) The monster species that spawned more often: Lizard of Yendor (freq bonus 9) The monster species that spawned more often: antimatter spore (freq bonus 60) The monster species that spawned more often: plethoric derogating (freq bonus 20) The monster species that spawned more often: poison spore lichen (freq bonus 21) The monster species that spawned more often: passim miscued (freq bonus 2) The monster species that spawned more often: power drake (freq bonus 6) The monster species that spawned more often: cave kobold (freq bonus 9) The monster species that spawned more often: starvation laser (freq bonus 9) The monster species that spawned more often: charter wast (freq bonus 18) The monster species that spawned more often: speedster spirit (freq bonus 4) The monster species that spawned more often: edgy experiencing (freq bonus 10) The monster species that spawned more often: oak sage (freq bonus 2) The monster species that spawned more often: blinding monster (freq bonus 4) The monster species that spawned more often: correct sentai (freq bonus 12) The monster species that spawned more often: stronger poison sphere (freq bonus 3) The monster species that spawned more often: gorcrow (freq bonus 8) The monster species that spawned more often: vacuum warp patch (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster species that never randomly spawned: hobbit slingerer The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: ice paraelemental The monster species that never randomly spawned: blank warp patch The monster species that never randomly spawned: soft mushroom The monster species that never randomly spawned: Olog-hai lunatic The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: maia fighter The monster species that never randomly spawned: red naga hatchling The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 4) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 29) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 13) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 11) Trap randomization happened for 1 in 409 traps Next attribute increase check would have come at turn 976 Strength training was 25 Dexterity training was 14 Wisdom training was 1 Constitution training was 8 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1031 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (4) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Not Ready(3365) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (cloudy helmet) * skullcap (etched helmet) * flack helmet (etheric helmet) * crystal helm (tight helmet) * mining helm (masked helmet) * field helm (radiant helmet) * helm of safeguard (inkcoat helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (nondescript gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (feelgood heels) * boots of safeguard (sexy heels) Scrolls scroll of healing (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (WEREFOO ENDLESSTRANSFORMATION) scroll of phase door (KCATTA SOD) scroll of standard id (I DONT UNDERSTAND RUSSIAN) scroll of cure (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of extra healing (WOPAK) * scroll of greater mana restoration (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of acquirement (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) Potions potion of restore ability (fuming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 4 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (37 of 160) two-weapon combat [Unskilled] (max Expert) (11 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...