Leeroy, lawful male redguardian Thalmor --------------- ............@@| |.............| |.$...........| ------ -------- [Leeroy the Concordate Agent] St9 Dx6 Co13 In12 Wi14 Ch15 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: flying You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 65% Armor drop chance was reduced to 59% Tool drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: devices (turn 243) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 420) The following skill became untrainable after a while: protection spells (turn 15434) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 18107) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21512 Monster spawn increase reached its maximum at turn 83348 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4005864 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: reality weaver (freq bonus 16) The monster species that spawned more often: rapidash (freq bonus 24) The monster species that spawned more often: fire beetle (freq bonus 8) The monster species that spawned more often: animated synthetic sandal (freq bonus 5) The monster species that spawned more often: sakah sephirah (freq bonus 8) The monster species that spawned more often: rust monster (freq bonus 72) The monster species that spawned more often: teleporter (freq bonus 12) The monster species that spawned more often: Kristin's hugging boot (freq bonus 8) The monster species that spawned more often: polygonally fagging (freq bonus 10) The monster species that spawned more often: romanistic thermometric (freq bonus 12) The monster species that spawned more often: jumping jellyfish (freq bonus 12) The monster species that spawned more often: necro archer (freq bonus 18) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 4) The monster species that spawned more often: bugbear (freq bonus 10) The monster species that spawned more often: idiot (freq bonus 44) The monster species that spawned more often: prick warp patch (freq bonus 24) The monster species that spawned more often: greater hellhound (freq bonus 9) The monster species that spawned more often: giant termite (freq bonus 9) The monster species that spawned more often: shortener (freq bonus 12) The monster species that spawned more often: trash wolf (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster species that never randomly spawned: coven camaraderie The monster species that never randomly spawned: giant pack rat The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: flying oyster The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: Queen of Stars The monster species that never randomly spawned: hitec growth The monster species that never randomly spawned: supreme dimensional vortex The monster species that never randomly spawned: exploding sheep The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 23) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 11) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 12) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 2) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 19) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 81) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 9) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (wok-shaped helmet) * skullcap (horned helmet) * flack helmet (golden helmet) * crystal helm (radiant helmet) * mining helm (eternal helmet) * field helm (crested helmet) * helm of safeguard (frequent helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (shitty gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (noble sandals) * boots of safeguard (profiled boots) Scrolls scroll of healing (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of mana (TEEEE TSUUUU OOOOO) scroll of phase door (VM J UECM 5 O9FAD8) scroll of standard id (HUAKORE TE UNIANA PAKEHA KATOA) scroll of cure (YOUR MUM LMAO FUCKING REKT) * scroll of extra healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of greater mana restoration (PERQUE SON ELS MESTRES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.