Leeroy, lawful male redguardian Thalmor --------------- |.........$@..| |...........@.| |.............| |.............| |.............| --------.-.---- [Leeroy the Concordate Agent] St6 Dx7 Co10 In9 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: poison resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 59% Potion drop chance was reduced to 94% Armor drop chance was reduced to 90% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: high heels (turn 6) The following skill became untrainable if you tried to train it too early: implants (turn 96) The following skill became untrainable after a while: matter spells (turn 18407) The following skill couldn't be trained before a certain turn number is reached: sling (turn 38328) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24768 Monster spawn increase reached its maximum at turn 89930 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7567560 The monster class that cannot be genocided was grue The monster class that was spawned more often: leprechaun (freq bonus 8) The monster species that spawned more often: goblin (freq bonus 24) The monster species that spawned more often: xebec legged (freq bonus 52) The monster species that spawned more often: amphitheatre (freq bonus 22) The monster species that spawned more often: psychic force fungus (freq bonus 20) The monster species that spawned more often: boomboomboom gremlin (freq bonus 10) The monster species that spawned more often: Uno (freq bonus 27) The monster species that spawned more often: intermenstrual ovulating (freq bonus 30) The monster species that spawned more often: lair toughguy (freq bonus 88) The monster species that spawned more often: many-eyed otyugh (freq bonus 20) The monster species that spawned more often: Hisame Shizumaru (freq bonus 24) The monster species that spawned more often: curare lichen (freq bonus 42) The monster species that spawned more often: Luisa's hugging boot (freq bonus 40) The monster species that spawned more often: toked anele coeducation (freq bonus 66) The monster species that spawned more often: godchildren pelletize (freq bonus 60) The monster species that spawned more often: Promoted Kop (freq bonus 18) The monster species that spawned more often: kohag sephirah (freq bonus 66) The monster species that spawned more often: quarterback tortoise (freq bonus 40) The monster species that spawned more often: argonaut (freq bonus 27) The monster species that spawned more often: incantifier (freq bonus 132) The monster species that spawned more often: potentially gasified (freq bonus 36) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: hawser venire The monster species that never randomly spawned: werehorse The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: purple mold The monster species that never randomly spawned: tank golem The monster species that never randomly spawned: carpel leadenly The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: Warder Kommissioner The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 20) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 16) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 17) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 21) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 37) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 3) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 83) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 12) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 1) Trap randomization happened for 1 in 641 traps Next attribute increase check would have come at turn 918 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (523) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (speechpipe helmet) * sedge hat (water-pipe helmet) * skullcap (kitchen hat) * flack helmet (precious helmet) * crystal helm (cone-shaped helmet) * mining helm (green bowel) * field helm (spired helmet) * helm of safeguard (anti-government helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (mirrored gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (block-heeled boots) * boots of safeguard (high iron boots) Scrolls scroll of healing (STOP IN THE RACE SLIDE) scroll of mana (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (MORPH BALL) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of extra healing (DIBING TO ATTACK NEXT) * scroll of greater mana restoration (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.