Leeroy, lawful male redguardian Thalmor ------ |....| |...r-- |..r..+ |$....| |..@@.. -- ---- [Leeroy the Concordate Agent] St6 Dx6 Co5 In8 Wi6 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: fear resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 23% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 49% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Armor drop chance was reduced to 82% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 100) The following skill became untrainable if you tried to train it too early: spirituality (turn 2829) The following skill became untrainable after a while: broadsword (turn 36283) The following skill couldn't be trained before a certain turn number is reached: saber (turn 10888) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46261 Monster spawn increase reached its maximum at turn 149239 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5250460 The monster class that cannot be genocided was worm The monster class that was spawned more often: eye or sphere (freq bonus 24) The monster species that spawned more often: practice provost (freq bonus 180) The monster species that spawned more often: wording hoorah (freq bonus 54) The monster species that spawned more often: porter mean robber (freq bonus 108) The monster species that spawned more often: urtob (freq bonus 26) The monster species that spawned more often: anna seeder (freq bonus 81) The monster species that spawned more often: gruesomer amiable (freq bonus 26) The monster species that spawned more often: aquatic elf (freq bonus 300) The monster species that spawned more often: spike patch (freq bonus 50) The monster species that spawned more often: Uniform Kchief (freq bonus 26) The monster species that spawned more often: paunch appositive (freq bonus 90) The monster species that spawned more often: sterilely coercible (freq bonus 104) The monster species that spawned more often: Julchen's sneaker (freq bonus 104) The monster species that spawned more often: tiger that brings an end (freq bonus 50) The monster species that spawned more often: oligarchy offloaded matzoh (freq bonus 100) The monster species that spawned more often: nautilus neer-do-well (freq bonus 52) The monster species that spawned more often: difficult elephant (freq bonus 87) The monster species that spawned more often: forgotten turret (freq bonus 336) The monster species that spawned more often: peevish anthropological (freq bonus 50) The monster species that spawned more often: sumatran joyfuller (freq bonus 52) The monster species that spawned more often: mini jabberwock (freq bonus 972) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: unfairly lethality The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: inka woman The monster species that never randomly spawned: determiner untangling The monster species that never randomly spawned: thorn thresher The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: animated torch The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 36) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 75) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 12) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 10) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 128 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (231) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (cloudy helmet) * skullcap (dim colored helmet) * flack helmet (knowledgeable helmet) * crystal helm (dark helmet) * mining helm (aluminium helmet) * field helm (dream helmet) * helm of safeguard (wide conical hat) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (english gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (fin boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (EIGOWA KIRAIDES) scroll of mana (SCREW THE CRAMPING WRITING HAND) scroll of phase door (YOUSHOWICHS) scroll of standard id (DAEDELDIDAET) scroll of cure (FASUN SEEEEP) * scroll of extra healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) * scroll of greater mana restoration (MY SWEET VELCRO STRAP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.