Leeroy, lawful male redguardian Thalmor ------- |..@..| |.@...+ |.....| -----.- [Leeroy the Concordate Agent] St9 Dx8 Co11 In9 Wi7 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC16 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: free action You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 10% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: divination spells (turn 30) The following skill became untrainable if you tried to train it too early: sling (turn 27) The following skill became untrainable after a while: occult spells (turn 8988) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 23788) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 113188 Monster spawn increase reached its maximum at turn 159825 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5447884 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: angelfish boot (freq bonus 72) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 16) The monster species that spawned more often: domestic cockatrice (freq bonus 6) The monster species that spawned more often: ogre caster (freq bonus 4) The monster species that spawned more often: razor pit demon (freq bonus 4) The monster species that spawned more often: sideswiper dragon miscount (freq bonus 8) The monster species that spawned more often: silver slime (freq bonus 6) The monster species that spawned more often: pirate devil (freq bonus 18) The monster species that spawned more often: dislocation issuably innermost (freq bonus 3) The monster species that spawned more often: acid monster (freq bonus 20) The monster species that spawned more often: nuckelavee (freq bonus 10) The monster species that spawned more often: plasma warp patch (freq bonus 8) The monster species that spawned more often: leprechaun elder (freq bonus 60) The monster species that spawned more often: nibelung (freq bonus 12) The monster species that spawned more often: air pump (freq bonus 10) The monster species that spawned more often: gnarled fly (freq bonus 21) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 15) The monster species that spawned more often: indigo warp fungus (freq bonus 36) The monster species that spawned more often: ray bear (freq bonus 12) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 18) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 8) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: time monster The monster species that never randomly spawned: robot The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: rodding unlit The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: hinger stylish The monster species that never randomly spawned: white growth The monster species that never randomly spawned: undead DQ slime The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 21) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 48) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 17) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 4) Trap randomization happened for 1 in 879 traps Trap difficulty was increased by 12 Next attribute increase check would have come at turn 656 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (precious helmet) * skullcap (water-pipe helmet) * flack helmet (ruined helmet) * crystal helm (cone-shaped helmet) * mining helm (breath control helmet) * field helm stone (gemmed helmet) * helm of safeguard (chain-aventailed helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (vampiric gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (princess pumps) * boots of safeguard (mary janes) Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (CHRISTINE FEMININE) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (PENDERFYNIAD ANGHYWIR) * scroll of greater mana restoration (F R U E R) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.