Leeroy, lawful male loli Gang Scholar ------------ |.....@....| ----- |....KBF...| |...| ...........| |.%.|# ---------.-- --...<- +...%.| --...-- |...| |...| ----- [Leeroy the Bullying Victim] St9 Dx8 Co9 In11 Wi5 Ch15 ScoLolMalLaw Dlvl:1 $0 HP16(16) Pw7(8) AC3 Exp1 T242 Fea Brd Latest messages Count: 10 You feel less aggravated. Count: 10 Count: 100 Suddenly, a void jumpgate appears. Do you want to enter the jumpgate and be teleported to a random location on this level? [yes/no] Brrrr... it's deathly cold. # qi: unknown extended command. There is a wall in the way! # The voice of Mr. Maradonna booms: "Thou mayst not pray yet!" Are you sure you want to pray? [yn] (n) # Are you sure you want to pray? [yn] (n) You begin praying to Mr. Maradonna. You finish your prayer. You feel that Mr. Maradonna is displeased. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: acid resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 47% Implant drop chance was reduced to 87% Armor drop chance was reduced to 75% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 50% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: implants (turn 40) The following skill became untrainable if you tried to train it too early: mace (turn 420) The following skill became untrainable after a while: body spells (turn 52232) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 38683) Heavy curses were more common by 22% Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45843 Monster spawn increase reached its maximum at turn 87029 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1889176 The monster class that cannot be genocided was lizard The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: nimble turret (freq bonus 12) The monster species that spawned more often: claw lich (freq bonus 8) The monster species that spawned more often: crap teacher (freq bonus 12) The monster species that spawned more often: crowfeet disarticulation (freq bonus 6) The monster species that spawned more often: gnomish gunman (freq bonus 4) The monster species that spawned more often: edgy growth (freq bonus 6) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 20) The monster species that spawned more often: mosaic memento (freq bonus 3) The monster species that spawned more often: chaotic viper (freq bonus 12) The monster species that spawned more often: hunger vortex (freq bonus 18) The monster species that spawned more often: unknown escalation rubber (freq bonus 16) The monster species that spawned more often: The Din missed you! (freq bonus 6) The monster species that spawned more often: enthralled caucussing (freq bonus 4) The monster species that spawned more often: cyan spore (freq bonus 3) The monster species that spawned more often: Amy BSOD (freq bonus 6) The monster species that spawned more often: visible stalker (freq bonus 10) The monster species that spawned more often: loud force patch (freq bonus 12) The monster species that spawned more often: unassuming moonlet (freq bonus 24) The monster species that spawned more often: ice fungus (freq bonus 9) The monster species that spawned more often: blaxorn (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 5) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: caveman The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: erase bagpiper The monster species that never randomly spawned: Numina The monster species that never randomly spawned: smart spider The monster species that never randomly spawned: giant leech The monster species that never randomly spawned: mangrove spinal unformatted releasibility The monster species that never randomly spawned: Tetsuo The monster species that never randomly spawned: tu-tara fleshscarler The monster species that never randomly spawned: goading flagellating The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 42) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 11) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 5) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 53) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Trap randomization happened for 1 in 836 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 1884 Strength training was 2 Dexterity training was -2 Wisdom training was 3 Constitution training was 16 Your sanity was 0 You were stricken with fear (109) You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having acid resistance (0) You were prevented from having warning (139) You were prevented from having glib combat (0) You fumbled You had infravision You had 542 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. Mr. Maradonna was angry with you (1) You could not have safely prayed (720) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 34% 198% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor fumble boots (heavy boots) Scrolls scroll of summon undead (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of healing (HAHAHAHAHAHAHA) scroll of mana (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of phase door (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of standard id (FNORD) scroll of cure (LEP GEX VEN ZEA) * scroll of extra healing (S VEKTORI R TENSORI) * scroll of greater mana restoration (POKEMON GO KILLS PEOPLE) Spellbooks spellbook of clairvoyance (defiled) Potions potion of banishing fear (black lily) potion of sleeping (black) Rings ring of increase damage (oscillating) Wands wand of nothing (fucked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (21 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gang Scholar...