Leeroy, lawful male redguardian Thalmor ------- |.$...| |@.N..| ..@...| |.....| ------- [Leeroy the Concordate Agent] St9 Dx14 Co9 In7 Wi9 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 34 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 359 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 38% Armor drop chance was reduced to 73% Tool drop chance was reduced to 81% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 37) The following skill became untrainable if you tried to train it too early: devices (turn 14) The following skill became untrainable after a while: saber (turn 31836) The following skill couldn't be trained before a certain turn number is reached: riding (turn 32686) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28435 Monster spawn increase reached its maximum at turn 73018 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 328865 The monster class that cannot be genocided was light The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: nauseam od (freq bonus 24) The monster species that spawned more often: graveler (freq bonus 9) The monster species that spawned more often: sand wall (freq bonus 48) The monster species that spawned more often: undead acid mage (freq bonus 24) The monster species that spawned more often: stuttering teacher (freq bonus 18) The monster species that spawned more often: giant ebony scorpion (freq bonus 14) The monster species that spawned more often: russian fury (freq bonus 68) The monster species that spawned more often: superstitious person (freq bonus 44) The monster species that spawned more often: elf boxer (freq bonus 14) The monster species that spawned more often: Pitworm (freq bonus 24) The monster species that spawned more often: necrose wainscot (freq bonus 60) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 48) The monster species that spawned more often: barking spider (freq bonus 32) The monster species that spawned more often: heedful twangler (freq bonus 42) The monster species that spawned more often: desaturated unicorn (freq bonus 14) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 14) The monster species that spawned more often: player unicorn (freq bonus 16) The monster species that spawned more often: dollishly evangelism (freq bonus 32) The monster species that spawned more often: predating undulating (freq bonus 32) The monster species that spawned more often: beaumont weensier (freq bonus 32) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 5) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 11) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: zombified lion The monster species that never randomly spawned: bethink prettied The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: instilled castellated The monster species that never randomly spawned: quantum colony The monster species that never randomly spawned: harem servent The monster species that never randomly spawned: abominable The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 29) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 176) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 12) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 48) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 34) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 1) Trap randomization happened for 1 in 563 traps Next attribute increase check would have come at turn 916 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (235) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (knowledgeable helmet) * skullcap (poor helmet) * flack helmet (resounding helmet) * crystal helm (sages helmet) * mining helm (transversal helmet) * field helm (etheric helmet) * helm of safeguard (red helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (slaying gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (winter stilettos) * boots of safeguard (side zip boots) Scrolls scroll of healing (SUN STOP STATUS) scroll of mana (MUCH ORC VERI SMART) scroll of phase door (HUFFI MUFFI GUFFI) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (DEV LOST IT WITH THE URINE FETISH SHIT) * scroll of extra healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) * scroll of greater mana restoration (JOKEMON HOEDOWN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.