Leeroy, neutral female hemophage Yeoman ----------- |......u... .......@..| |.......... ---+-|----- [Leeroy the Usher] St17 Dx11 Co10 In9 Wi9 Ch9 YeoHepFemNeu Dlvl:1 $0 HP22(22) Pw6(6) AC3 Exp1 T3 Latest messages Pick an object. @ a human or elf or you (hemophage yeoman called Leeroy, on a staircase) Accessing Pokedex entry for hemophage... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You don't know any spells right now. # (2x) You don't know any spells right now. # fishing pole - This is a tool. Color: cyan. Material: metal. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This polearm weapon-tool can be applied to catch fish. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # You don't have another special ability in your normal form! # You can't polymorph at will. You stop. Your saddled pony is in the way! Pick an object. u a unicorn or horse (tame saddled pony) (base level 3) Accessing Pokedex entry for pony... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Fast (16). Normal generation, with frequency 15. No resistances. No conveyed resistances. Genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, kick - ordinary physical 1d2, bite - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: corrosivity You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 38% Wand drop chance was reduced to 78% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 108) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 779) The following skill became untrainable after a while: divination spells (turn 39205) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 6301) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 63516 Monster spawn increase reached its maximum at turn 171187 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 555472 The monster class that cannot be genocided was kobold The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: lateen hunk (freq bonus 108) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 36) The monster species that spawned more often: exeggutor (freq bonus 7) The monster species that spawned more often: abandoning pharyngectomy (freq bonus 12) The monster species that spawned more often: dream warp fungus (freq bonus 24) The monster species that spawned more often: nautilus coxswain (freq bonus 15) The monster species that spawned more often: powerful blonde girl (freq bonus 24) The monster species that spawned more often: drunk jet guy (freq bonus 10) The monster species that spawned more often: glare mushroom (freq bonus 10) The monster species that spawned more often: Warder Kchief (freq bonus 12) The monster species that spawned more often: Vilea's sister (freq bonus 24) The monster species that spawned more often: linefeed methodic (freq bonus 24) The monster species that spawned more often: gramme carnivorously (freq bonus 10) The monster species that spawned more often: psychic warp fungus (freq bonus 10) The monster species that spawned more often: mint flayer (freq bonus 48) The monster species that spawned more often: noxious patch (freq bonus 10) The monster species that spawned more often: gorgon (freq bonus 7) The monster species that spawned more often: dire sheep (freq bonus 54) The monster species that spawned more often: edged turret (freq bonus 24) The monster species that spawned more often: antimagic patch (freq bonus 5) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster species that never randomly spawned: healer The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: gaunt soul The monster species that never randomly spawned: workingman bedraggled The monster species that never randomly spawned: gun turret The monster species that never randomly spawned: blurred tunneller The monster species that never randomly spawned: 4M1ow0DB@78vqK{ XN The monster species that never randomly spawned: daat sephirah The monster species that never randomly spawned: expeditionary untouchably The monster species that never randomly spawned: wand atrium merchantry manifesto The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 5) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 186) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 29) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 5) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 1) Trap randomization happened for 1 in 705 traps Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having corrosivity (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1281) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (faded mittens) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (water-pipe helmet) * skullcap (golden helmet) * flack helmet (translucent helmet) * crystal helm (wok-shaped helmet) * mining helm (long-hair helmet) * field helm (mechanical helmet) * helm of safeguard (scuba helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (gameble gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (marji shoes) * boots of safeguard (steel toed boots) Scrolls scroll of healing (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of mana (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of phase door (POWER IS GREATER THE BASE IS LESS) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) * scroll of extra healing (TEENAGE MUTANT UGLY THINGS) * scroll of greater mana restoration (ATTACK BY POLYGONAL) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... You and the saddled pony escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.